Troglodon
Grotpunter
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I have to ask why they are refered to as LRR (seen it on different forums too) when its Lumineth Realm Lords. LRL makes more sense to me? 
Ive been so confused by this as wellI have to ask why they are refered to as LRR (seen it on different forums too) when its Lumineth Realm Lords. LRL makes more sense to me?![]()
no bridge/boat? it's on set up so every time you teleport you can go back into shining company as it's a new set up. mix that with a big cow and they can be -2 to be hit great for bunkering4) Wardens are okayish, because of MW, but otherwise is very-very poor. We've read the shining company rules, and looks like once you break it, you cannot reassemble. So your -1 to-hit is gone till the end of the battle. But without running and charing they are ultra-slow. You only have single speed of Hysh to compensate for that.
i think that's due to no cow aelves they seem to be the real tank in the army. 3+3+5++ -1 to be hit is a very good tank line sure you can only do it 2 times a game in Syre but that's normally all you need.9) Even under Protection of teclis they die like flies to any rend or even without it. They are squshy indeed.
they do seem to be very much a castle build so some battle plans are going to be hard.10) They have problems with controlling the table. Want to be fast? Forget about Shining Company? Want to have 5+ bubble from teclis? Forget about spreading. Want to move teclis outside of the center of your force? Forget 5+ ward. And you'll get a feeling that teclis only can cast 3 spells, because Protection of Teclis is an auto-choice.
i think they are going to be a high skill floor army you can't just throw yourself forward with them. i also think that they are still missing half their stuff and that the scary stuff is still to come. still exited to play with them and against themConclusions: I even not sure if they are a top tier army at all. But I am sure, that they are not easy to play. By the end of the game I was losing on points heavily, but I was able to remove most of my opp's army. This reminds me of my games with old seraphon against OBR. Exactly the same situation.
what a shock the main weakness of mortek(high rend shooting) is good at dealing with them.salamanders are good enough to cut through 20 OBR under harvester.
Against OBR you're probably going to want to castle up and let them come to you, forcing them into your damage range with mortals on their characters and slowly taking the points back in the later turns, which should hopefully keep shining company up??
LoE seems almost like a Morathi style flanker, exists on his own to run up a flank and pressure an area your castle isn't. Mortek are probably not his ideal target, but against OBR what else is there haha!
OBR with 80 mortek is going to be rough for just about anyone. Kudos for going against such a tough list.
I do think your list with Teclis you probably don't have the points for the LoE, or i'd go with the named mountain guy to give your castle -1 to hit which is nice. More likely it seems like just more buddies is probably a better option? but who knows. Seems like a super weird army to build a list for.
Love that you tried them out, did anything else stand out to you? I've heard they are a difficult army to get the most out of, and it's definitely a situation where the parts working together make the army work.
I have to ask why they are refered to as LRR (seen it on different forums too) when its Lumineth Realm Lords. LRL makes more sense to me?![]()
no bridge/boat? it's on set up so every time you teleport you can go back into shining company as it's a new set up. mix that with a big cow and they can be -2 to be hit great for bunkering
i think that's due to no cow aelves they seem to be the real tank in the army. 3+3+5++ -1 to be hit is a very good tank line sure you can only do it 2 times a game in Syre but that's normally all you need.
they do seem to be very much a castle build so some battle plans are going to be hard.
i think they are going to be a high skill floor army you can't just throw yourself forward with them. i also think that they are still missing half their stuff and that the scary stuff is still to come. still exited to play with them and against them
This rather worries, you were able to to decimate one of the sturdiest armies in the game. That's not a good sign, even if you did struggle to score actual points. I don't like it to begin with when armies are balanced around the notion of being bad at scoring objectives while decimating the opponent with ease. And on top of that you're decimating one of the sturdier armies in the game. I'd be curious to see how this would've worked out against a less sturdy armyBy the end of the game I was losing on points heavily, but I was able to remove most of my opp's army.
This rather worries, you were able to to decimate one of the sturdiest armies in the game.
I don't like it to begin with when armies are balanced around the notion of being bad at scoring objectives while decimating the opponent with ease.
I'd be curious to see how this would've worked out against a less sturdy army
How much troops did you actually lose by the way?
wait he lasted 3 rounds of combat with mortec? i thought you said he was squishyI had to go risky with teclis and take my opponents home objetcives. But he failed to kill 20 morteks with shooting, magic and close combat for 3 combat phases. And then katakros got in and killed him. Lack of healing hurts a lot.
wait he lasted 3 rounds of combat with mortec? i thought you said he was squishy
Killing an entire unit per turn, imho, sounds like quite the damage output. Assuming you're not just killing MSU of skinks of course. Killing 20 mortek per turn, with all their defenses and healing, seems like quite the nice, reliable damage output. Especially if you can do it consistently. And especially if you can do it from range, as that avoids the issue of getting stuck on a screen.I wouldn't call it with ease. I managed to kill only one unit per turn only because of MW. I admit they are very good at hero sniping, but they have to sacrifice the whole shooting of a unit, because chance of bad roll is high. Also, they need to use Sparkling Light. Teclis is too random to rely on his casts and it is very easy to outrange him. Only Storm of Searing Light felt devastating, but I rolled a lot of 1's.
Although that's a good chunk of your points that is only like 30 wounds you suffered in total (with about 55-ish left). Which is way less than I expected. Also, I'm surprised 2 of the warden units managed to survive. I would've expected all 3 warden units to die before they'd get to Teclis, even if you use him aggressively. Where they never targeted by attacks?I lost Teclis, Eltharion and single unit of Wardens, which are, actually, half of the army. I had to go risky with teclis and take my opponents home objetcives. But he failed to kill 20 morteks with shooting, magic and close combat for 3 combat phases. And then katakros got in and killed him. Lack of healing hurts a lot..
Eh, bit random seeing as we just had the big aelven release with the LRR.aelfe knife
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Dark eldaraelfe knife
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Killing an entire unit per turn, imho, sounds like quite the damage output. Assuming you're not just killing MSU of skinks of course. Killing 20 mortek per turn, with all their defenses and healing, seems like quite the nice, reliable damage output. Especially if you can do it consistently. And especially if you can do it from range, as that avoids the issue of getting stuck on a screen.
Although that's a good chunk of your points that is only like 30 wounds you suffered in total (with about 55-ish left). Which is way less than I expected. Also, I'm surprised 2 of the warden units managed to survive. I would've expected all 3 warden units to die before they'd get to Teclis, even if you use him aggressively. Where they never targeted by attacks?
Also, I'm surprised about the struggles you had with getting Teclis in range. He's not slow, and he doesn't have weird ranges on his spell either. And the OBR also aren't fast enough to just run circles around you.
Well you did say 1 unit/turn, there's only 2 harvesters so what else did you kill?But I was talking about harvesters, not mortek. I wasn't able to completely kill any guard units.
So the OBR just sat on his objectives and didn't do much beyond that? I mean, I understand the sentinels & Cathallar being relativly save, they keep their distance and he has no ranged firepower. But I would assume the wardens would need to act as speedbumps in this match-up while you shoot at them. Hence it surprises me 2 of the 3 wardens survived seeing as those should be the first victims of the OBR. I would've expected them all to die by virtue of being your sacrificial speedbumps.The only charge they made was Katakros into Teclis. He didn't need to kill me, he had only to stand objectives. If he brought Crawlers, he could easily kill all Sentinels.
Well yeah, but those aren't exactly weird limitations for a wizard. And with the bogstandard 18" range on basicly everything I would expect it to not differ in difficulty from any other wizard. So it surprises me that it was an actual issue. Though keeping him in range of both allies and enemies does complicate things.He is not slow, but his range isn't infinite either. I also had to keep him in more or less center of my army to get auras. And I didn't want him to be charged early on.
Well you did say 1 unit/turn, there's only 2 harvesters so what else did you kill?
So the OBR just sat on his objectives and didn't do much beyond that? I mean, I understand the sentinels & Cathallar being relativly save, they keep their distance and he has no ranged firepower. But I would assume the wardens would need to act as speedbumps in this match-up while you shoot at them. Hence it surprises me 2 of the 3 wardens survived seeing as those should be the first victims of the OBR. I would've expected them all to die by virtue of being your sacrificial speedbumps.
I'd be curious to actually see the match. Might clear up a thing or two.
Ah ok, that's considerably less. Though it says more about how ridiculously sturdy OBR are given how much quicker they dropped once the harvesters were gone.Sorry, I wanted to say "one unit at best". Since we effectively played 3 turns+1, I had only 4 shooting phases. On the first one I was too far away to reach harvesters, so I tried to kill some guard, but after all saves and revives I magaed to kill only one. Turn 2-3 I killed both harvesters. Turn 4 I kill 9 mortek guard in one unit and 3-4 in another.
Well that explains that. Seems like an odd match though.I think that would be the case if he was more aggressive. But I charged only depleted units and used my AQ for protection. I was never struck by full units. Still, I've lost about half of each surviving warden units.
Meh, if you can upload it on youtube or something so I can watch it on my own time sure. But having to go to a stream at the right time is a bit muchI can stream TTS in discord, if you are interested. If you can suggest a list, I would like to try it too, because my main idea is to capitalize on Vanari.
so (in your opinion) do you think that we have been usurped as having the worst statted units per point cost?Had a game against LRL today. Both were pretty short, mostly, because I was lucky. I managed to deny Protection of Teclis with Kroak, dropped salamanders and wrecked two full units of Wardens and sentinels (he played Teclis+Auralan Legion with 2 large units of wardens, one large unit of sentinels and a small unit of sentinels, Syar). My opponent conceded after this. Second game I took thunderquake, my opponent didn't change the list, only took rune of pertrification instead of portal. I rolled hot with kroak and unbound 3 out of 4 teclis' spells and just took him down in one round of shooting with bastiladons. Once again, my opponent conceded.
I was wrong. Until salamanders and kroak are nerfed, we are an uphill battle for LRL. The thing is, even if we lose our support heores, their stats are so poor our heroes' support is not essential. I know, it is only couple of games, but my predicitons are correct so far.
so (in your opinion) do you think that we have been usurped as having the worst statted units per point cost?