Ripperdactyl Riders... let's see how far the mighty have fallen.
- Coalesced for the additional jaw attack
- +1 to hit from Skink Priest
- MW on 6s to wound from Skink Starpriest
- RR all hits from Bloat Toad
- additional attack on both weapons from Ripper Chief command ability
- 12 models in the unit
Urgh this is going to get messy.
Two spear + five jaw attacks each, interesting part first: JAWS
60 hit rolls 3+
40 hits base, 10x 6s
13.34 additional hits from RR everything, 3.34x 6s
53.34 regular hits + 13.34 from exploding 6s = 63.67 hits total (so more hits than we started with, always nice lol)
63.67 wound rolls 3+
42.45 wounds
10.61 6s = 10.1 MWs
42.45 unsaved wounds = 21.23 damage against 4+ save, + 10.1 MW for 31.23 damage
Spears:
24 hit rolls 3+
16 hits base
5.34 additional hits from RR everything
21.34 hits total
21.34 wound rolls 4+
10.67 wounds
3.56 6s = 3.56 MW
10.67 unsaved wounds = 5.34 damage against 4+ save, +3.56 MW for 8.9 damage
Total damage 40.13 vs armor save 4+. Or 20.07 when only using the traditional blob of 6.
That's way better than I thought it would be. Can't replicate the result because the Bloat Toad is one use, but the Starpriest's RR1 to hit spell is a really efficient substitute for 3+ hit rolls. And the old version had trouble with targets running away from the toad, so that buff wasn't always a given too. And extreme performance loss during your opponent's turn.
Dare I say these guys are slightly buffed? Old version was what? Around 35 unsaved wounds for six? Too tired to do the math on the old version, going to bed. Paging
@LizardWizard , wasn't there a discussion about their performance somewhere 1-2 weeks ago?