Slann
Canas
Ninth Spawning
- Messages
- 7,139
- Likes Received
- 10,774
- Trophy Points
- 113
What I meant when saying you looked at it purely as a game is that you're ignoring the fact that it is a specific kind of game, namely a wargame. This already comes with a certain set rules and requirements, as well as giving units certain attributes. Looking at it more merely "a" game instead of a wargame would be ignoring this.Furthermore, it was my intention to look at this system as a game, and I even prefaced my text with that intent (not to sound too defensive, FYI only). Looking at the game from a Seraphon PoV and loving every unit, their fluff and the "war-game" aspects of that army is a 100% valid and great way of looking at it. Thing is, that's been done, over and over. I wanted to think out loud and try to look at it from another perspective, and unsurprisingly it ended up producing some unpopular views. Looking at it from a game-focused POV, solely, was the goal in this thought experiment.
As for Seraphon being different from the average AoS army. Yes AoS saw a move towards less realism alongside a lot of rulesquashing compared to WFB with the loss of things like flanking. Which currently leaves them an odd one out. However, the more recent armies have again moved towards more varied armies with more complex rules as well.
I meant that every army of faction X will play roughly the same as they'l only have acces to the one unit for that intended role (e.g. nighthaunt would only have their Grimghast reapers). That indeed doesn't stop DoK from being different with their wych aelves.Not necessarily, If you have combat roles as generalized and unspecified as the ones i provided; then there are MANY ways to accomplish each role. Take a look at the differences between Grimghast Reapers and Wych Aelves. Both fulfill role (1b) and (2b5) {which isn't in my original list but would include clouds of murderous troops that kill via weight of dice, like the shootums in Blonesplitterz} but do so in very different ways. Or take LoN Skeletons with necro support and compare that to Ard'boyz. Those at first seem to be VERY different, but in the end (once again an objective grabbing game scenario) operate in very similar ways and the generals of each would want each to get stuck in and positioned very similarly. They are weak to different attacks by the enemy of course, but that's the extra bit of individualism that is allowed to shine though in a more unspecified combat role model. But get a 3-attack, rend:-3, dmg:3 big boy swinging at either group, and they'll both take their licks.