I am currently building a Lizardmen army and would like a couple of pointers regarding army composition. I am not going for a power-list, just something solid.
My draft of the army I'm painting is as follows:
2500 points
Slann
Saurus BSB on foot
Skink Priest
40 Saurus w. spears
14 skink skirmishers
12 skink skirmishers
12 skink skirmishers
30 Temple Guard
3 Terradons
3 Terradons/Ripperdactyls
Ancient Stegadon with Engine of the Gods
Bastiladon with Solar Engine
A couple of things I'm worried about:
1. I only have two rather slow combat units and a supporting Ancient Stegadon (which I assume will usually be dead by turn 2. I face a lot of cannons). I do have a lot of fast skirmishers to slow the enemy, but two combat units just seems like too little.
2. Is the Engine of the Gods worth it? 280 points is a lot.
3. Terradons or Ripperdactyls?
Note that I will not use models that I don't like, so no Salamanders or Sauruses on Cold Ones for me
My draft of the army I'm painting is as follows:
2500 points
Slann
Saurus BSB on foot
Skink Priest
40 Saurus w. spears
14 skink skirmishers
12 skink skirmishers
12 skink skirmishers
30 Temple Guard
3 Terradons
3 Terradons/Ripperdactyls
Ancient Stegadon with Engine of the Gods
Bastiladon with Solar Engine
A couple of things I'm worried about:
1. I only have two rather slow combat units and a supporting Ancient Stegadon (which I assume will usually be dead by turn 2. I face a lot of cannons). I do have a lot of fast skirmishers to slow the enemy, but two combat units just seems like too little.
2. Is the Engine of the Gods worth it? 280 points is a lot.
3. Terradons or Ripperdactyls?
Note that I will not use models that I don't like, so no Salamanders or Sauruses on Cold Ones for me