• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

8th Ed. New Lizardman army book and info

Razzat said:
May I suggest that you do not tell us anything............ SCAN THE WHOLE DAMN BOOK ONTO THIS FORUM NOW ;)

Yes, yes, please do it :)
 
SeBM said:
Natural 20 said:
Though, if you manage to win a tournament using a lot of Saurus Cold One Cavalry, Razordons and Ripperdactyl, you'll deserve a big cookie!


The game isn't always about the Tournament. I also think you are underestimating the Ripperdactyls.
 
I do understand how disappointed people are I play Lizardmen too,they were my first army and my main army I'm just trying to look at it from a certain point of view as taught to me by my good friend Obi Wan Kenobi. Things always tend to look better or worse on paper. We won't know how this book will play out for a good few months from now when people get more comfortable with the changes.
 
RTGamer said:
SeBM said:
Natural 20 said:
Though, if you manage to win a tournament using a lot of Saurus Cold One Cavalry, Razordons and Ripperdactyl, you'll deserve a big cookie!


The game isn't always about the Tournament. I also think you are underestimating the Ripperdactyls.

I don't play tournaments, but Natural 20 was referring to tournaments hence why I said what I said.

I'm not saying Ripperdactyls can't shine once in a lifetime, but I think they suffer from terrible rule designs. I might be wrong, but I would NEVER field a unit of those guys because I don't feel like there is anything they can do that something else can do more reliably.
 
eppe said:
Phone just rang, my books in stock. 45 more imnutes and I'm off work to pick it up!
And I'm sitting here hoping mine arrive at the start of the coming week...

What would I not do to have a GM store closer than eight hours drive away right now :)
 
The Red Devil said:
eppe said:
Phone just rang, my books in stock. 45 more imnutes and I'm off work to pick it up!
And I'm sitting here hoping mine arrive at the start of the coming week...

What would I not do to have a GM store closer than eight hours drive away right now :)

Bless you sir! I fear I might have to wait untill next weekend...I might just go mad! :rolleyes:

The Hunted
 
Got my book. I have to BBQ in a bit but I'm going over it now.

After 30 minutes going over the book I will say that almost every leak is accurate. It seems unless you plan to run the new models released except at best... your previous unit is the same or at worst... it got nerfed. It doesn't seem like any model that was widely used before this book got any kind of buff.

PS Kroxigor don't have Great Reach.
 
You know, Ripperdactyles, provided they are cheap enough, could be a great way to quickly remove chaff and other nuisances. They fly 20", loads of attacks, good initiative, they could rip into things like fast cavalry and enemy skirmishers. But it depends how much they cost...
 
eppe said:
Got my book. I have to BBQ in a bit but I'm going over it now.

After 30 minutes going over the book I will say that almost every leak is accurate. It seems unless you plan to run the new models released except at best... your previous unit is the same or at worst... it got nerfed. It doesn't seem like any model that was widely used before this book got any kind of buff.

PS Kroxigor don't have Great Reach.

Whoa whoa so then no more mixed Kroxigor/Skink units?!
 
Shadoer said:
eppe said:
Got my book. I have to BBQ in a bit but I'm going over it now.

After 30 minutes going over the book I will say that almost every leak is accurate. It seems unless you plan to run the new models released except at best... your previous unit is the same or at worst... it got nerfed. It doesn't seem like any model that was widely used before this book got any kind of buff.

PS Kroxigor don't have Great Reach.

Whoa whoa so then no more mixed Kroxigor/Skink units?!


No they are mixed, they keep the same random wound allocation... Kroxigor just don't have great reach... which kind of makes it pointless.
 
The Skink Cohorts/Krox rules are all jacked up.

Spawn-kin is the special rule.
Ranking up with Skink/Krox is pretty much unchanged.
CC can only target Krox even if the skinks are in base to base contact with the enemy
Missile/impact are 1-4 Skin 5/6 Krox
There is no rule giving Krox more than the 1 supporting attack when in a mixed unit that I can see.
 
Don't panic. Monstrous support, BRB page 81. Up to 3 supporting attacks, as per ogres etc
 
eppe said:
The Skink Cohorts/Krox rules are all jacked up.

Spawn-kin is the special rule.
Ranking up with Skink/Krox is pretty much unchanged.
CC can only target Krox even if the skinks are in base to base contact with the enemy
Missile/impact are 1-4 Skin 5/6 Krox
There is no rule giving Krox more than the 1 supporting attack when in a mixed unit that I can see.

You can also add as many Krox is you can get with your skinks now.
Missile hits are the same as they were.
The Krox can be hit, they don't have to be hit. Opponents can still go after skinks.
 
So, not having Great Reach is actually a good thing I think. Great Reach only let them attack over a single rank of Skinks right? In a horde of Skrox can we put the Krox in the third rank and have them get their 3 attacks now?
 
rothgar13 said:
I think that I prefer the Solar Engine unless Tehenhauin is involved - I look to the Vampire Counts' Bat Swarm as a key example of how making a Swarm better doesn't necessarily make it good. And I'm not sold on the Carnosaur when I can just take Sharpened Horns on an Ancient Steg and get a monster with superior all-around utility. My projected list at 2500 is looking mostly like this:

Proposed List - 2500 points

Core - 720 points
50 Saurus Warriors, Full Command, Spears
2 x 10 Skink Skirmishers

Special - 690 points
2 x 6 Chameleon Skinks
36 Temple Guard, Full Command [Slann goes here]

Rare - 460 points
Ancient Stegadon, Engine of the Gods, Sharpened Horns
2 x Salamander Hunting Pack

Heroes - 185 points
Skink Priest, Cube of Darkness [Lore of Beasts]
Skink Priest, Dispel Scroll [Lore of Beasts]

Lords - 435 points
Slann, BSB (Standard of Discipline), Channeling Staff, Harmonic Convergence, Soul of Stone, The Becalming Cogitation [Lore of Light]

Grand Total: 2490 points

I'm assuming that Skink Priests are the same points as they were in the old book (no one has said anything about that yet). The goal here is to generate massive amounts of attacks via Light buffs and Predatory Fighter (Speed of Light/Timewarp ftw), and use Wyssan's to give them some sting. I have a couple of points lying around which I'm not entirely sure what to do with, and I could probably use one more deployment drop (maybe trim the Saurus to 40 for another unit of Skirmishers, though that means I start losing attacks with casualties immediately). Either way, those are my initial thoughts.
Becalming Cogitation = reroll first failed dispell every turn

Slann actually lost Loremaster. Slann can purchase Loremaster(High Magic) but not Loremaster for other lores.

I am surprised people are saying Jungle Swarm are rubbish. Jungle Swarm gives friendly units in the same combat poison attacks (melee), combine that with Skinks Saurus or even CoC(which now has 4 attacks per base).
 
sirkently said:
eppe said:
The Skink Cohorts/Krox rules are all jacked up.

Spawn-kin is the special rule.
Ranking up with Skink/Krox is pretty much unchanged.
CC can only target Krox even if the skinks are in base to base contact with the enemy
Missile/impact are 1-4 Skin 5/6 Krox
There is no rule giving Krox more than the 1 supporting attack when in a mixed unit that I can see.

You can also add as many Krox is you can get with your skinks now.
Missile hits are the same as they were.
The Krox can be hit, they don't have to be hit. Opponents can still go after skinks.
It is stated in the Skink upgrade "May add one Kroxigor for every eight Skinks in the unit" so the ratio is still the same.

It also says "can ONLY target Kroxigors", so the enemey cannot choose to attack the Skinks. Except for Skinks that are in B2B with enemy but not in B2B with a Krox, those can still be attacked.
 
Honestly with the Arc of Sotek plus Swarms w/ Tehenhauin seems like a good combo.
 
Andrinor said:
So, not having Great Reach is actually a good thing I think. Great Reach only let them attack over a single rank of Skinks right? In a horde of Skrox can we put the Krox in the third rank and have them get their 3 attacks now?

Krox have to go in the second rank, until there isn't any room for them. Extras can go in the third rank and back, but they won't be able to attack.
 
The Army Book is very nice. It's put together well and the layout makes sense for the most part. My only compliant so far is that at the end of the book where it lists the models/points/upgrades it doesn't list what page the actual unit is on. in my 40K Daemon book when you're at the back of the book it would say something like pg 41 or something after the units name so tracking down it's special rules were easier.
 
Idea forming...

100 skinks, 10 kroxigors, full command, and 7 skink chiefs in horde formation with some beast buffs...

IF you can get the supporting attacks from the back rank of kroxigors...
 
Back
Top