Skink
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Howdy y'all!
For 8th, I figured I'd have some fun using some things I've never tried before, namely going magic heavy.
So without further ado, I present to you my list
Slann Mage-Priest
Lore of Life
+1 dice
Know all spells
Ethereal
Cupped hands of the Old Ones
Divine Plaque of Protection
The main magical powerhouse, gonna be supporting the main units with healing, along with the toughness buff, the cupped hands is for protection against any miscast that rears it's ugly head
Skink Priest
Level 2
Diadem of Power
Dispel Scroll
My primary source of magical defence
Skink Priest
Cloak of Feathers
Allows my Slann to channel through him
Scar Veteran
Light Armour
Maiming Shield
Burning Blade of Chotek
Sits tight in the bit Saurus Unit, and generally causes havoc
Saurus Warriors x 29
Spears
Musician
Standard Bearer
My main Anvil unit
Skinks x 11
Brave
Standard Bearer
Kroxigor
Flankers, also never tried a Skrox unit before, so I'm looking to see how they play
Skink Skirmishers x 10
I find these guys vital
Cold One Cavalry
Standard Bearer
Blade Standard
Armour piercing, fear causing, 2+ save Cavalry?
Yes please
Salamander Hunting Pack
Extra handler
With the new big units we'll be seeing, panic tests will be very helpful, along with no more partial hits
Ancient Stegadon
Had a stegadon from 7th, and those Strength 6 stomp attacks seem mighty fine!
The blowpipes could be cool too, but this guy will be getting into the thick of it. Will recieve heals from the Slann too, to soften the shooting he WILL endure.
All of this totals up to 1997 points, any help in saying where to improve/what to do differently would be greatly appreciated.
And Thank You for the time you spent reading this.
For 8th, I figured I'd have some fun using some things I've never tried before, namely going magic heavy.
So without further ado, I present to you my list
Slann Mage-Priest
Lore of Life
+1 dice
Know all spells
Ethereal
Cupped hands of the Old Ones
Divine Plaque of Protection
The main magical powerhouse, gonna be supporting the main units with healing, along with the toughness buff, the cupped hands is for protection against any miscast that rears it's ugly head
Skink Priest
Level 2
Diadem of Power
Dispel Scroll
My primary source of magical defence
Skink Priest
Cloak of Feathers
Allows my Slann to channel through him
Scar Veteran
Light Armour
Maiming Shield
Burning Blade of Chotek
Sits tight in the bit Saurus Unit, and generally causes havoc
Saurus Warriors x 29
Spears
Musician
Standard Bearer
My main Anvil unit
Skinks x 11
Brave
Standard Bearer
Kroxigor
Flankers, also never tried a Skrox unit before, so I'm looking to see how they play
Skink Skirmishers x 10
I find these guys vital
Cold One Cavalry
Standard Bearer
Blade Standard
Armour piercing, fear causing, 2+ save Cavalry?
Yes please
Salamander Hunting Pack
Extra handler
With the new big units we'll be seeing, panic tests will be very helpful, along with no more partial hits
Ancient Stegadon
Had a stegadon from 7th, and those Strength 6 stomp attacks seem mighty fine!
The blowpipes could be cool too, but this guy will be getting into the thick of it. Will recieve heals from the Slann too, to soften the shooting he WILL endure.
All of this totals up to 1997 points, any help in saying where to improve/what to do differently would be greatly appreciated.
And Thank You for the time you spent reading this.