Scar-Veteran
Pinktaco
Vessel of the Old Ones
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JuQ said:More than speaking about the power of the army (wich I won't say anithing until I have the book in my hands), it is that they were suppoused to fix the army so it isn't boring to play with or against, that is why all the new stuff was expected.
Then instead of giving more mobility they basically removed the anvil, only thing that allowed some board control. Then added a new gyro variant (really nice model but it is used mostly like the older one, so it is not that new gamewise) and the irondrakes (wich look really good on the paper, but I fear they may end up being a bit like jezzails). So only one and a half new units and nothing with a diferent troop ttype than the one they had before, that is the reason of the disapointment
It was expected that the over the top magic defense would be nerfed and the anvil be turned into an innate bound spell thing. But dwarfs are meant to have good magic defenses and now it's kind of mediocre. The runesmiths giving AP makes as much sense as the skink characters restraining the predatory fighters. The spells on the anvil doesn't really seem to be worth the points it costs, specially when you have to cast against the usual level 4 mage using just bound spells.
BTW, I wouldn't say salamanders are really nerfed now, the strength 4 template is a really big improvement. On the other hand the Slann got hit too hard with the nerfhammer, it needs to be a powerful caster, now it's just a mage with many spells.
So there are no other units coming for the short ones? Some people on warseer are still hoping
Anyway the biggest hit on the salamander is the lose of no march and shoot AFAIK. I didn't play last edition. I also think the slann is fine, but if we had access to a skink high priest (level 3) with high magic, beast and heavens it would've been wonderful since currently we have to pay top dollar in order to just get a regular lvl 4 wizard. I with said though I'm not too sure if the slann was hit too hard, maybe they should've let us have our free dicipline? Oh well..
Also, I did however agree on that there should've been *something* more to make dwarfs more interesting to play/player against, but I'm hoping that the players will be creative with what they're getting.