Kroxigor
Lawot
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Yeah, the Skink Cloud was an overperforming build. For better or for worse, the Ninth Age is very focused on balance - it was developed by the two major tournament organizers in Europe, after all, so creating army lists that are balanced in a competitive environment is a high priority.
For myself, I actually appreciate that. My friends and I are "casual players" in the sense that we don't go to tournaments, but we've never had a category of "friendly games" like I hear other people talk about. We pretty much pull out every dirty trick in the book to win. And that's a lot of fun, as long as everyone's got dirty tricks and can win. It got real old, before the Ninth Age came along, always facing the same logic: "I can take more Skinks, and probably win, or I can try anything else and definitely lose." So I'm all for creating a balanced game. Balance, for me, is an important part of the game being fun.
Regarding the points cost, with the version 1.2 release T9A moved to doubling the points of everything. It makes math simpler, because instead of having 1/2 points you can now have all whole points. So that's probably why you see that discrepancy.
For myself, I actually appreciate that. My friends and I are "casual players" in the sense that we don't go to tournaments, but we've never had a category of "friendly games" like I hear other people talk about. We pretty much pull out every dirty trick in the book to win. And that's a lot of fun, as long as everyone's got dirty tricks and can win. It got real old, before the Ninth Age came along, always facing the same logic: "I can take more Skinks, and probably win, or I can try anything else and definitely lose." So I'm all for creating a balanced game. Balance, for me, is an important part of the game being fun.
Regarding the points cost, with the version 1.2 release T9A moved to doubling the points of everything. It makes math simpler, because instead of having 1/2 points you can now have all whole points. So that's probably why you see that discrepancy.
