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7th Ed. New 2500 list

Temple Guard

lizardninja

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This is my list how good is it C+C appreciated
LORDS
Kroq-gar

HEROES
Skink priest w/ EotG LvL 2 plaque of tepok, Rod of storm

CORE
7x6 cold one cavalry w/ FC

=2485

Is this better feedback please
 
I would be very interested to see how this did against various armies. If they have alot of infantry with mediocre leadership this could just destroy an enemy in a matter of a few turns. If however they have some way of taking out your stegadons it is a huge liability taking three of them.

I really don't know about this, I feel like against some opponents it is super cheesy ( Three stegs and a carnosaur) and against someone who knows what is coming you could get destroyed. Artillery will give you a drubbing because you have no way of taking it out early, same with enemy magic. Plus you can't really complain when the opponent brings 3 hydras or a pair of steam tanks, not to mention a gun line.

I am pretty new to the game, I would love to hear from a more experienced player about how an army does that is this Dinosaur heavy. Your Dino's get out there in front of the main saurus line, wouldn't they be subject to being stuck in and flanked? If you wait for the infantry wouldn't you get tore up by magic and shooting?
 
am wanting feedback so we will see how it is changed :l
 
If an army has the tools to take down one Stegadon, they have the tools to deal with three. You really have not much to deal with opponents redircters/artillery/skirmisher. Two units of skinks just do not cut it. And the Stegadons will end up ahead of the Saurus unless you move them less and this just gives your opponent more time to deal with them.
 
Xlcontiqu said:
If an army has the tools to take down one Stegadon, they have the tools to deal with three.

I concur. While a Wood elf army might have the tools to bring down 1 stegadon (with great effort). 3 Is just too much. They will evade it, absolutely, but I doubt if they can bring down all 3 (or even 2) of them.
Brettonians don't really like large monsters, at least not in great amounts (3 Stegadons!), as do wood elves, High elves (to some extent) and other.

An empire army with 2 great cannons will have the time of his life though...

Xlcontiqu said:
You really have not much to deal with opponents redircters/artillery/skirmisher. Two units of skinks just do not cut it.

Agreed. You need chameleons, terradons, Salamanders, (I'd doubt if I ever were going to say this, but:) A flying skink chief or even magic.
You don't have any of those...

Xlcontiqu said:
And the Stegadons will end up ahead of the Saurus unless you move them less and this just gives your opponent more time to deal with them.

Agreed. IMO, you need to go all-out when having a true CC list; that means no slow foot-sloggers.
Skrox fit better in this list (though not strictly better), and DO add additional support units.
Consider adding a BSB too, because stegadons+BSB is a very potent combination.

In short: Your stegadons need help!

The Hunted
 
Two more things;

Kroq Gar is WAAAY expensive for what you get. A regular OB on Carno tooled up is better in close combat and protection for about one hundred or more points less! If your really hell bent on Kroq Gar use him for what he's best with, CoC. Because of his special rule you can take a unit of CoC as a Core choice. So go get five units of CoC and take them! That way you'll have a fast army which can keep up with your stegs and your Lord.

Another thing is that your taking TG when they don't have the one thing which makes them good, a Slann. Your paying extra points for a unit which can't fight in two ranks and doesn't have that much better of a stat line. Their only saving grace is a better armour save and one higher strength.
 
lizardninja said:
This is my list how good is it C+C appreciated
LORDS
Kroq-gar

HEROES
Skink priest w/ EotG LvL 2 plaque of tepok, Rod of storm

CORE
7x6 cold one cavalry w/ FC

=2485

Is this better feedback please


i think this list is illegal. i believe you need at least 3 or 4 core units. and with Kroq-gar i believe only 1 unit of COC count as core so you're still short on core. don't forget about skirmishers, they will really help for screening your COC and they are still fast enough to move with your calvary.
 
This is my list how good is it C+C appreciated
LORDS
Kroq-gar

HEROES
Skink priest w/ EotG LvL 2 plaque of tepok

CORE
1x6 cold one cavalry w/ FC

3x10 skink skirmishers
1x5 cold ones
special

4x6 cold ones

=2485

Is this better feedback please and is it legal :L and please suggest a way to get near to 2500 pts
 
You have to pick either Plaque of Tepok or Storm Rod for the skink priest, as they are both arcane items.
 
You also have too many special choices. Your only allowed to have four special units in a 2250 point army.
 
This is my list how good is it C+C appreciated
LORDS
Kroq-gar

HEROES
Skink priest w/ EotG LvL 2 plaque of tepok

scar veteran w/ LA SoMP cold one BBoC
CORE
1x6 cold one cavalry w/ FC

3x10 skink skirmishers

special

4x6 cold ones

=2473

Is this better feedback please and is it legal :L and please suggest a way to get nearer to the right points too.
 
It is not legal. The Scar-Veteran cannot take magical items and be the BSB.
 
Xlcontiqu said:
It is not legal. The Scar-Veteran cannot take magical items and be the BSB.

Well he can, just not magical items AND a magical banner.
 
No problem buddy, just wanted to make sure all was clear. I didn't want to sound rude if I came across that way.
 
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