Now that I've been able to play about 25ish games with my lizards I think I've come up with a decent all around list I like you all to cretique.
Lizardmen 2500
Slann Mage-Priest BSB (standard of discipline)
Cupped Hands of the Old Ones
Focus of Mystery
The Becalming Cogitation
The Focused Rumination
Obviously Choice, grants ld10 and stubborn to my TG, allows me to dominate the magic phase with light for buffs along with a magic defense from becalming cogitation.
Skink Priest lv 1
Cube of Darkness
Taken simply for cube and possible channels as well as iceshard if i need it.
Skink Chief on Terradon
Spear, Light Armour, and Shield
Dragonhelm
Venom of the Firefly Frog
One of my new favorite hero options. He is cheap enough that it doesnt matter if he dies and semi surviviable with a 3+ save. 3 str 5 magicial attacks and 1 st 4 and stomp he is able to take out etheral units(solo spirt host/hexwraiths in flanks), warmachines, suicide wizards(and possibly get away if they dont kill him) rear charge with saurus or temple guard in the frount and most importantly take out/tie up flamers since he has a 2+ward vs fire, as i have 2-3 demon players at my local store.
30 Saurus Warriors
Musician Mus/Standard
Bread and butter unit, 30 strong means they are sticking around for a while and with buffs dealing decent damage back. point for point they are a solid choice.
30 Skinks
Standard
3 Kroxigor
Faster more situational unit that has also grown on me, with ws10 and phas they decently survivable and with 3 kroxigors they deal decent damage. Movement 6 is there biggest assest as i can make they are positioned where i need them. if the skinks are 6x5 with the 3 krox im 7 ranks deeps and able to keep steadfast for at least 2 rounds of combat, enough to either get some support over or at least hold a deathstar for a few turns.
On a side note i have a rules question about them, i assumed i dont get stomps, but are the krox targetable? I want to say no, but i just want a official answer
26 Temple Guard
Musician/Standard Bearer
Banner of Eternal Flame
We all know what these are here for
4x8 Chameleon Skinks
Might be my favorite unit, able to march and still double tap for poison, they dish out tons of damage. Fast enough to avoid getting into combat, and with skirmish and the chameleon rule somewhat safe from BS relied shooting.
2x2 Salamander Hunting Pack
8 Skink Handlers
Don't need explaining lol
Composition Report:
Points of Lords: 460 (0 - 625)
Points of Heroes: 218 (0 - 625)
Points of Core: 671 (625 - Unlimited)
Points of Special: 831 (0 - 1250)
Points of Rare: 320 (0 - 625)
Total Roster Cost: 2500
Thanks for viewing and any/all advice or imput is appreciated
Lizardmen 2500
Slann Mage-Priest BSB (standard of discipline)
Cupped Hands of the Old Ones
Focus of Mystery
The Becalming Cogitation
The Focused Rumination
Obviously Choice, grants ld10 and stubborn to my TG, allows me to dominate the magic phase with light for buffs along with a magic defense from becalming cogitation.
Skink Priest lv 1
Cube of Darkness
Taken simply for cube and possible channels as well as iceshard if i need it.
Skink Chief on Terradon
Spear, Light Armour, and Shield
Dragonhelm
Venom of the Firefly Frog
One of my new favorite hero options. He is cheap enough that it doesnt matter if he dies and semi surviviable with a 3+ save. 3 str 5 magicial attacks and 1 st 4 and stomp he is able to take out etheral units(solo spirt host/hexwraiths in flanks), warmachines, suicide wizards(and possibly get away if they dont kill him) rear charge with saurus or temple guard in the frount and most importantly take out/tie up flamers since he has a 2+ward vs fire, as i have 2-3 demon players at my local store.
30 Saurus Warriors
Musician Mus/Standard
Bread and butter unit, 30 strong means they are sticking around for a while and with buffs dealing decent damage back. point for point they are a solid choice.
30 Skinks
Standard
3 Kroxigor
Faster more situational unit that has also grown on me, with ws10 and phas they decently survivable and with 3 kroxigors they deal decent damage. Movement 6 is there biggest assest as i can make they are positioned where i need them. if the skinks are 6x5 with the 3 krox im 7 ranks deeps and able to keep steadfast for at least 2 rounds of combat, enough to either get some support over or at least hold a deathstar for a few turns.
On a side note i have a rules question about them, i assumed i dont get stomps, but are the krox targetable? I want to say no, but i just want a official answer
26 Temple Guard
Musician/Standard Bearer
Banner of Eternal Flame
We all know what these are here for
4x8 Chameleon Skinks
Might be my favorite unit, able to march and still double tap for poison, they dish out tons of damage. Fast enough to avoid getting into combat, and with skirmish and the chameleon rule somewhat safe from BS relied shooting.
2x2 Salamander Hunting Pack
8 Skink Handlers
Don't need explaining lol
Composition Report:
Points of Lords: 460 (0 - 625)
Points of Heroes: 218 (0 - 625)
Points of Core: 671 (625 - Unlimited)
Points of Special: 831 (0 - 1250)
Points of Rare: 320 (0 - 625)
Total Roster Cost: 2500
Thanks for viewing and any/all advice or imput is appreciated