Cold One
snowywlf
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As the subject states, I am battling a Warriors of Chaos player in a 500 point game. This is using normal rules, no Warband rules. I played him once with a fairly balanced list (I didnt know who my opponent would be) and died horribly. The issue: I could never penetrate his Armor Saves.
He runs the same list every time. 2 blocks of 10 Chaos Warriors w/ Shields and full command. One of the units includes his lvl 2 Chaos Sorcerer w/ Mark of Tzeentch and Book of Secrets (and I assume a magic shield although I havent discovered it yet).
So every model has armor save of 2+, Toughness 4 and 2 Attacks +1 per Champion.
Chaos Sorcerer has 2 spells (he usually chooses one from Fire and ends up with Fireball and one from Tzeentch which is usually Flickering Fires). Total of 4 Power Dice to play with. Each cast he gets +1 to the casting attempt (Mark of Tzeentch).
My 20 Saurus Warriors (Spear in units of 10) managed to kill *two* Chaos Warriors during the battle. I managed 5 more kills from Skink Skirmishers but for the most part their attacks just bounced off the Armor Save (3+ from Ranged).
So, I've been trying to think of a counter list. Like I said originally, I brought a very balanced list to fight and his army walked all over them. Magic is too potent and most importantly the armor saves prevented almost any damage.
Here is a possible response list. Ideas and criticisms please!

The idea is to get *something* to clear that Armor Save. In a higher point I'd go for magic. In this low point, Lore of Heavens isnt going to help and he already has a fairly potent caster coming back at me.
So, enter the Scar Vet with Blade of Chotec (bye bye Champions and Sorcerer since WoC must challenge each turn) and the 2 Kroxigor giving 6 Strength 6 attacks. The Mirrored Shield is very critical to prevent the magic missiles he always takes, effectively rendering his Sorcerer null once he realizes everything is going to backfire.
Scar Vet will be in the Saurus Warrior unit giving it a 6 front 2 rank setup. The idea is to use them for a charge or to accept a charge and drag the units of Chaos Warriors out of the movement game.
Skink/Krogi unit will be 5 wide and built very specifically for flanking. Chaos Warriors are a very limited 4 Move and I found my Skinks last game to be running circles around him.
The flaws: I only have 2 units! This makes me nervous. The problem is that nothing else we can take will break through that Armor Save. I tried fitting a unit of Kroxigors in, but that required 3rd Kroxigor kept breaking the bank.
Should I pull that Scar Vet out of the unit and have him free roaming? With forced Challenges he will be able to meet the Sorcerer's unit for at least 2 rounds (one for Champ one for Sorc). I decided to put him in the unit because Mirrored Shield is really the only defense against those Magic Missiles.
Input is very welcome and if you have an alternate list, let me know! I dont feel terribly comfortable with this list and would be willing to change if someone else had a better suggestion.
He runs the same list every time. 2 blocks of 10 Chaos Warriors w/ Shields and full command. One of the units includes his lvl 2 Chaos Sorcerer w/ Mark of Tzeentch and Book of Secrets (and I assume a magic shield although I havent discovered it yet).
So every model has armor save of 2+, Toughness 4 and 2 Attacks +1 per Champion.
Chaos Sorcerer has 2 spells (he usually chooses one from Fire and ends up with Fireball and one from Tzeentch which is usually Flickering Fires). Total of 4 Power Dice to play with. Each cast he gets +1 to the casting attempt (Mark of Tzeentch).
My 20 Saurus Warriors (Spear in units of 10) managed to kill *two* Chaos Warriors during the battle. I managed 5 more kills from Skink Skirmishers but for the most part their attacks just bounced off the Armor Save (3+ from Ranged).
So, I've been trying to think of a counter list. Like I said originally, I brought a very balanced list to fight and his army walked all over them. Magic is too potent and most importantly the armor saves prevented almost any damage.
Here is a possible response list. Ideas and criticisms please!

The idea is to get *something* to clear that Armor Save. In a higher point I'd go for magic. In this low point, Lore of Heavens isnt going to help and he already has a fairly potent caster coming back at me.
So, enter the Scar Vet with Blade of Chotec (bye bye Champions and Sorcerer since WoC must challenge each turn) and the 2 Kroxigor giving 6 Strength 6 attacks. The Mirrored Shield is very critical to prevent the magic missiles he always takes, effectively rendering his Sorcerer null once he realizes everything is going to backfire.
Scar Vet will be in the Saurus Warrior unit giving it a 6 front 2 rank setup. The idea is to use them for a charge or to accept a charge and drag the units of Chaos Warriors out of the movement game.
Skink/Krogi unit will be 5 wide and built very specifically for flanking. Chaos Warriors are a very limited 4 Move and I found my Skinks last game to be running circles around him.
The flaws: I only have 2 units! This makes me nervous. The problem is that nothing else we can take will break through that Armor Save. I tried fitting a unit of Kroxigors in, but that required 3rd Kroxigor kept breaking the bank.
Should I pull that Scar Vet out of the unit and have him free roaming? With forced Challenges he will be able to meet the Sorcerer's unit for at least 2 rounds (one for Champ one for Sorc). I decided to put him in the unit because Mirrored Shield is really the only defense against those Magic Missiles.
Input is very welcome and if you have an alternate list, let me know! I dont feel terribly comfortable with this list and would be willing to change if someone else had a better suggestion.
