Saurus
stormtruperTK41
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Hey guys, I have a 2300 pt tourny coming up and I have three lists I have written up. I have been able to try one so far so it is the one I am working with right now but I intend on try the other ones as well before picking one over the others. I have had little opportunity to play with the new book unfortunately, so I am still getting used to things.
Lord
Oldblood, glittering scales, gold sigil sword, other trickster shard, talisman of preservation, shield
Heroes
Scar-Vet, BSB, armor of destiny, shield
Scar-Vet, enchanted shield, shrieking blade, crown of command, light armor
Skink priest, lvl 2, lore of beasts, dispel scroll
Skink priest, lvl2, lore of beast
Core
60 Saurus warriors, spears, command
10 skink skirmishers, blowpipes
10 skink skirmishers, blowpipes
Special
9 Chamo Skinks
Bastiladon, solar engine
2 swarms
2 swarms
Rare
Ancient Steg, EotG, sharpened horns
General Idea - So basically, I have a giant kick ass unit of saurus in hoard formation that dishes out an ungodly number of attacks (plus more from PF). All three fighty characters go in there to crack heads, and the unit starts with a static combat res of 5. Enemies are forced to take fear against it due to the Shrieking Blade, the unit is stubborn-rerollable. They have a 6+ward due to the EotG, swarms give them poison attacks, the priest can buff them with wyssans or when needed hit one or all the characters with savage beast. Bastiladons buff the units I, the bound spells on the bastiladon and Engine provide some extra hitting power if the opportunity presents itself. I tend to have the priests sitting behind the saurus with the bastiladon (who only comes out to play against average infantry). The chamo skinks take care of war machines or monsters, and the skirmishers deal with monsters and fast cav.
I played my buddy's HE list which was mainly silver helms, supported by a big unit of white lions, a white lion chariot and a frost pheonix. The army pretty much worked as I intended it and I won with chamo taking out an eagle, and two bolt throwers, and skinks working to redirect charges and killing off a unit of reavers. It sucked facing off against a lvl 4 to to be honest most folks in my town don't play magic heavy, and I killed the wizard anyways.
Anyways, what do you guys think? Is it to risky just taking one giant unit of fighters supported by and buffed by a bunch of stuff? Would this list be better if I did away with the old blood and priests in favor of a slann? If not the only change I am contemplating is equipping the oldblood differently (i.e. light armor, shield, talisman of preservation, ogre blade, dragon helm).
Lord
Oldblood, glittering scales, gold sigil sword, other trickster shard, talisman of preservation, shield
Heroes
Scar-Vet, BSB, armor of destiny, shield
Scar-Vet, enchanted shield, shrieking blade, crown of command, light armor
Skink priest, lvl 2, lore of beasts, dispel scroll
Skink priest, lvl2, lore of beast
Core
60 Saurus warriors, spears, command
10 skink skirmishers, blowpipes
10 skink skirmishers, blowpipes
Special
9 Chamo Skinks
Bastiladon, solar engine
2 swarms
2 swarms
Rare
Ancient Steg, EotG, sharpened horns
General Idea - So basically, I have a giant kick ass unit of saurus in hoard formation that dishes out an ungodly number of attacks (plus more from PF). All three fighty characters go in there to crack heads, and the unit starts with a static combat res of 5. Enemies are forced to take fear against it due to the Shrieking Blade, the unit is stubborn-rerollable. They have a 6+ward due to the EotG, swarms give them poison attacks, the priest can buff them with wyssans or when needed hit one or all the characters with savage beast. Bastiladons buff the units I, the bound spells on the bastiladon and Engine provide some extra hitting power if the opportunity presents itself. I tend to have the priests sitting behind the saurus with the bastiladon (who only comes out to play against average infantry). The chamo skinks take care of war machines or monsters, and the skirmishers deal with monsters and fast cav.
I played my buddy's HE list which was mainly silver helms, supported by a big unit of white lions, a white lion chariot and a frost pheonix. The army pretty much worked as I intended it and I won with chamo taking out an eagle, and two bolt throwers, and skinks working to redirect charges and killing off a unit of reavers. It sucked facing off against a lvl 4 to to be honest most folks in my town don't play magic heavy, and I killed the wizard anyways.
Anyways, what do you guys think? Is it to risky just taking one giant unit of fighters supported by and buffed by a bunch of stuff? Would this list be better if I did away with the old blood and priests in favor of a slann? If not the only change I am contemplating is equipping the oldblood differently (i.e. light armor, shield, talisman of preservation, ogre blade, dragon helm).