Skink
TheadTheOgorSlayer
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I’m gonna be proxying a list soon for seraphon to gauge whether I want to start playing them again. I made an 1000 point list and it would be helpful if y’all picked it apart as I have no experience with seraphon (in Age of sigmar anyways, go Lizardmen! Lol) and not much experience list building in AOS (this is a copy paste from another forum just putting it on here since y’all are for lizardbois only so made sense in my head lol)
Slann w/ great rememberer (general)
astrolith bearer
Artillery: razordon*3
razordon*3
Battleline: skinks w/ boltspitters and moon clubs*20
skinks w/boltspitters and moon clubs*20
endless spells: cogs and Bale wind vortex
1000/1000
no battalions
the plan is to teleport razordons and skinks to damage, disrupt, and take objectives while summoning in more razordons and skinks. I don’t know what is best to summon but I also will have salamders to summon when I need to get rid of elites/heroes and I also plan to try out a tactic where I change cogs and try to change the constellation to get plus 3 to charge and then summon an old blood on carnosaur to attempt a charge with said bonus and hopefully a command reroll. I’m also interested in trying to summon trogolodons since they can get plus 3 to charge with their poison spit! I’ve also heard of people summoning terradons but since they can’t use their bombs right away I thought maybe searching for other immediate threats would be better especially since this list seems to lacks damage at times(I test out scenarios and roll dice to see how certain tactic may perform, sometimes math hammer misses some of the important nuances like positioning and damage outside the average.) I’m also new to forums like this so if I made the list in a wrong/confusing format please tell me! I’ll try to fix it
Slann w/ great rememberer (general)
astrolith bearer
Artillery: razordon*3
razordon*3
Battleline: skinks w/ boltspitters and moon clubs*20
skinks w/boltspitters and moon clubs*20
endless spells: cogs and Bale wind vortex
1000/1000
no battalions
the plan is to teleport razordons and skinks to damage, disrupt, and take objectives while summoning in more razordons and skinks. I don’t know what is best to summon but I also will have salamders to summon when I need to get rid of elites/heroes and I also plan to try out a tactic where I change cogs and try to change the constellation to get plus 3 to charge and then summon an old blood on carnosaur to attempt a charge with said bonus and hopefully a command reroll. I’m also interested in trying to summon trogolodons since they can get plus 3 to charge with their poison spit! I’ve also heard of people summoning terradons but since they can’t use their bombs right away I thought maybe searching for other immediate threats would be better especially since this list seems to lacks damage at times(I test out scenarios and roll dice to see how certain tactic may perform, sometimes math hammer misses some of the important nuances like positioning and damage outside the average.) I’m also new to forums like this so if I made the list in a wrong/confusing format please tell me! I’ll try to fix it