Jungle Swarm
AllYourSlann
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I haven't had the opportunity to see the new BRB yet but I've read many of the confirmed rumors and I had a few thoughts and questions.
My first question...and a key one to how I'll play my Lizards...how does the magic resistance work with groups?
The rumors I've seen have said that magic resistance gives/adds to your ward save vs magic. Okay I guess that is neat. But if you have a character with a magic resistance do they extend that to the squad they are in like in 7th ed or is it just for them like 6th ed?
Secondly, is the ward save able to be taken from any source of magical damage or just during the magic phase. For instance, would it protect vs magic weapons?
Depending on how magic resistance works in the new system will determine if I use the magic resistance (3) plaque for my Slann.
Now on to changes in my tactics.
So I've been going over the numbers and it looks like skinks might be the ticket to victory. For the same price as 15 saurus w/spears you can get almost 40 skinks. If you place the skinks in three ranks (14x3) then they all get to attack because of the hoard rule. Their higher initiative means they will go before any non-elf core troop. And with 40 attacks and poison they will do more damage.
vs a block of 20 empire swordsmen the skinks should do about 14 wounds and the saurus would do ~6. As far a friendly casualties go the saurus would probably only lose a single guy and the skinks would lose around 5 but the skinks would still clearly win the battle and have a better shot to break the enemy.
The question i have on this tactic though has to do with then rank bonus of hoards. do they have to have 10 to get the bonus or is it still 5?
So the way i look at it, at least vs run of the mill units, the skinks would do far better. Vs knights or something with good armor the skinks don't fair as well in the long run.
Of course brining a toad with life magic and casting +4 Toughness on the group of skinks will quickly make your opponent cry
So those are my first questions and thoughts on 8th ed Lizards. Let me know what you think.
My first question...and a key one to how I'll play my Lizards...how does the magic resistance work with groups?
The rumors I've seen have said that magic resistance gives/adds to your ward save vs magic. Okay I guess that is neat. But if you have a character with a magic resistance do they extend that to the squad they are in like in 7th ed or is it just for them like 6th ed?
Secondly, is the ward save able to be taken from any source of magical damage or just during the magic phase. For instance, would it protect vs magic weapons?
Depending on how magic resistance works in the new system will determine if I use the magic resistance (3) plaque for my Slann.
Now on to changes in my tactics.
So I've been going over the numbers and it looks like skinks might be the ticket to victory. For the same price as 15 saurus w/spears you can get almost 40 skinks. If you place the skinks in three ranks (14x3) then they all get to attack because of the hoard rule. Their higher initiative means they will go before any non-elf core troop. And with 40 attacks and poison they will do more damage.
vs a block of 20 empire swordsmen the skinks should do about 14 wounds and the saurus would do ~6. As far a friendly casualties go the saurus would probably only lose a single guy and the skinks would lose around 5 but the skinks would still clearly win the battle and have a better shot to break the enemy.
The question i have on this tactic though has to do with then rank bonus of hoards. do they have to have 10 to get the bonus or is it still 5?
So the way i look at it, at least vs run of the mill units, the skinks would do far better. Vs knights or something with good armor the skinks don't fair as well in the long run.
Of course brining a toad with life magic and casting +4 Toughness on the group of skinks will quickly make your opponent cry
So those are my first questions and thoughts on 8th ed Lizards. Let me know what you think.