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AoS My take on a Thunder Lizard Quake

Saurus

Shocksem

Active Member
Messages
75
Likes Received
127
Trophy Points
33
Way of the Seraphon
Coalesced
Constellation
Thunder Lizard

Leaders
Engine of the Gods - 260
Sacred Stegadon Helm

Lord Kroak - 320
Stellar Tempest

Saurus Astrolith Bearer - 140
Fusil of Conflagration

Skink Priest - 70

Skink Starseer - 140
General
Master of Star Rituals
Bind Endless Spell

Battlelines
Saurus Guard x5 - 100

Saurus Warriors x10 - 90

Stegadon - 240
Skystreak Bow

Stegadon - 240
Skystreak Bow

Other Units
Bastiladon - 220
Solar Engine

Bastiladon - 220
Solar Engine

Salamander Hunting Pack x12 - 240

Battalions
Thunderquake Temple-host - 150

Endless Spells
Bound Malevolent Maelstrom - 20

Bound Quicksilver Swords - 40

Total Points: 2490/2500

I think this makes the best of both the new and improved shooting, combined with durable dinosaurs and still has an impressive amount of support and offensive magic combined with 4 boardwide dispels and +3 casting on whichever wizard needs it each turn. Kroak and his guard garrison a Realmshaper while the Warriors are there to hold backline objectives and be a bit more fighty if contested. While in the Realmshaper Kroak would be almost unkillable with +1 save, -1 to hit (-2 to hit from shooting) with a 6++, 4++ and 2+ passing off wounds. The skink hero support can buff all the dinosaurs and the many command points generated by Kroak and Tetto'eko allow you to double shoot the important stuff almost every turn while the free buffs from the skink heroes ensure your monsters enter combat and really wreak havoc once they are in. So, what do you all think?
 
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