Salamander
Jason839
Well-Known Member
- Messages
- 886
- Likes Received
- 1,805
- Trophy Points
- 93
Allegiance: Seraphon
- Constellation: Thunder Lizard
Leaders
Engine of the Gods (260)
- General
- Command Trait: Prime Warbeast
- Artefact: Fusil of Conflaguration
Lord Kroak (320)
- Spell: Stellar Tempest
Saurus Astrolith Bearer (140)
Skink Starpriest (120)
- Spell: Hand of Glory
Battleline
5 x Saurus Guard (100)
10 x Skinks (60)
- Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Meteoric Javelins Celestite Daggers & Star Bucklers
Units
3 x Salamander Hunting Pack (330)
Behemoths
Bastiladon (220)
- Weapon: Solar Engine
Bastiladon (220)
- Weapon: Solar Engine
Endless Spells / Terrain / CPs
Balewind Vortex (40)
Bound Purple Sun of Shyish (60)
Total: 1990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 107
Lots of TL lists I see are focused on taking lots of monsters and using Stegadons as battleline. I feel the reason to take TL is the command ability. So i focused on optimizing that.
Engine of the Gods is in the list for summoning potential. Coalesced has always felt weak to me when I played it, because late game you just dont have enough bodies. In this list the engine has been a big help in circumventing this weakness. I always use a CP on the engine every turn to activate it twice. That chance to summon is that important, and frankly, the shooting in the list is good enough that sometimes you dont need to shoot twice.
Kroak over slann for the 3 dice for command points. Seriously. Celestial deliverance is a nice bonus, but in coalesced without teleports the kroaknado isnt as strong. This list wants command points, so thats why I take him.
Hand of glory starpriest. saves me a cp on rerolls with its spell. also has a shot at generating cp.
Rest of the list is pretty straight forward. Double bastiladons for shooting and redundancy. sometimes you roll high on cp generatikn and get to double tap both of them and melt things. They are solid. Salamanders because they are awesome, and I felt the list needed a counter charge threat. Purple sun over Geminids because hordes are a problem for lists like this.
I have been having a lot of fun with this one. Its solid and performs well.
- Constellation: Thunder Lizard
Leaders
Engine of the Gods (260)
- General
- Command Trait: Prime Warbeast
- Artefact: Fusil of Conflaguration
Lord Kroak (320)
- Spell: Stellar Tempest
Saurus Astrolith Bearer (140)
Skink Starpriest (120)
- Spell: Hand of Glory
Battleline
5 x Saurus Guard (100)
10 x Skinks (60)
- Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Meteoric Javelins Celestite Daggers & Star Bucklers
Units
3 x Salamander Hunting Pack (330)
Behemoths
Bastiladon (220)
- Weapon: Solar Engine
Bastiladon (220)
- Weapon: Solar Engine
Endless Spells / Terrain / CPs
Balewind Vortex (40)
Bound Purple Sun of Shyish (60)
Total: 1990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 107
Lots of TL lists I see are focused on taking lots of monsters and using Stegadons as battleline. I feel the reason to take TL is the command ability. So i focused on optimizing that.
Engine of the Gods is in the list for summoning potential. Coalesced has always felt weak to me when I played it, because late game you just dont have enough bodies. In this list the engine has been a big help in circumventing this weakness. I always use a CP on the engine every turn to activate it twice. That chance to summon is that important, and frankly, the shooting in the list is good enough that sometimes you dont need to shoot twice.
Kroak over slann for the 3 dice for command points. Seriously. Celestial deliverance is a nice bonus, but in coalesced without teleports the kroaknado isnt as strong. This list wants command points, so thats why I take him.
Hand of glory starpriest. saves me a cp on rerolls with its spell. also has a shot at generating cp.
Rest of the list is pretty straight forward. Double bastiladons for shooting and redundancy. sometimes you roll high on cp generatikn and get to double tap both of them and melt things. They are solid. Salamanders because they are awesome, and I felt the list needed a counter charge threat. Purple sun over Geminids because hordes are a problem for lists like this.
I have been having a lot of fun with this one. Its solid and performs well.