Skink
KristalliTapsa
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Hello fellow lizard fans! I'm new to tabletop wargaming (except DnD) but I picked up Seraphon this past March. One thing led to another and now I have almost 4000 points of Seraphon. I'm trying to perfect my list for 3.0 so I’d like some feedback.
I mostly play Koatl’s Claw because I like the lore aspect of Saurus warbands and a Saurus general commanding their troops. Here is the best list I have come up with so far:
Allegiance: Seraphon
- Constellation: Koatl's Claw
- Grand Strategy: Dominating Presence
- Triumphs: Inspired
Leaders
Saurus Scar-Veteran on Carnosaur (215) in Warlord
- General
- War Spear
- Command Trait: Dominant Predator
- Artefact: Eviscerating Blade
Skink Starpriest (130) in Warlord
- Spell: Hand of Glory
Saurus Astrolith Bearer (150) in Warlord
Engine of the Gods (265) in Command Entourage
- Artefact: Cloak of Feathers
Slann Starmaster (265) in Command Entourage
- Artefact: Itxi Grubs
- Spell: Stellar Tempest
Skink Priest (80) in Command Entourage
- Universal Prayer Scripture: Heal
Battleline
10 x Saurus Knights (220) in Hunters of the Heartlands
- Blades
- Reinforced x 1
5 x Saurus Knights (110) in Hunters of the Heartlands
- Lances
5 x Saurus Guard (115) in Warlord
Units
3 x Kroxigor (150) in Hunters of the Heartlands
- 1x Moonhammers
Behemoths
Bastiladon with Ark of Sotek (185)
Endless Spells & Invocations
Purple Sun of Shyish (70)
The Burning Head (20)
Core Battalions
Warlord
Command Entourage - Magnificent
Additional Enhancements
Artefact
Artefact
Total: 1975 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 107
Picture of sample deployment in Tabletop Simulator:

https://imgur.com/a/zZS11dM
Because positioning of Astrolith Bearer, Slann, EOTG, Scar-Vet and Starpriest are important, and pieces like the Astrolith Bearer needs to be wholly within 12” of multiple units to fully utilize their potential (10 knights, Slann, EOTG, Starpriest):
So let's go over the idea of this list.
The main fighting force is the stack of 10 Saurus Knights, Starpriest and Astrolith Bearer. A stack of 10 Knights is suboptimal as a damage unit, but this is intended as more of a holding down objectives battleline unit, partly to soak damage with Astrolith Bearer, while at the same time dealing good damage with mortals through the Starpriest. A 10 stack of Knights is also easier to Rally, which has proved useful almost every game I have played with this list.
Slann, Guard, EOTG and Priest are the center death star stack. EOTG is surprisingly tanky if positioned correctly (-1 to hit from Cloak, +1 save from Crest, Priest and All-out Defence, 6+ Ward from Astrolith bearer). The Engine rolls are random, but with this list you can get good use from the damage, heal and the summoning that are most often the result.
5 Knights and Scar-Veteran form a counter charging duo behind the larger Knight stack. At the same time, the Scar-Vet is in prime position to command any Saurus unit with Dominant Predator, which works surprisingly well with the universal command abilities. Rally, Redeploy, All-Out Attack and Defence, Inspiring Presence are all good, and the extra command points you get from 3.0 rules compared to 2.0 and Slann maximize Dominant Predator.
Kroxigor and the Ark are a good duo to clean up battleline units. The Arks defence vs low rend targets provides some screening for the Kroxigor, who in turn can bring pain.
All in all this list is pretty well armed in my opinion to almost any situation. The main selling points are good staying power from various heals and good saves through abilities and commands, huge magical dominance through Slann and the casting re-rolls and overall flexibility with command points, spells, monster rampages and EOTG.
Weaknesses include low body counts if you don't get lucky with Warrior summoning, low mobility and potential weakness to shooting (I don't get to play against many in my gaming group)
In case you want to take part in the discussion, below is a list of my entire collection. Please do feel free to tell your ideas with any unit though, as it might benefit another lizard brother <3
Saurus Astrolith Bearer (150)
2x Saurus Oldblood (120)/Saurus Sunblood (125)
2x Saurus Scar-Veteran on Carnosaur (215)/Saurus Oldblood on Carnosaur (270)
Saurus Scar-Veteran on Cold One (110)
Skink Oracle on Troglodon (270)
4x Skink Priest (80)/Skink Starpriest (130)
Skink Starseer (145)
Slann Starmaster (265)
2x Stegadon (265)/Stegadon with Skink Chief (305)/Engine of the Gods (265)
5 x Saurus Guard (115)
20 x Saurus Knights (440)
30 x Saurus Warriors (315)
3 x Kroxigor (150)
3x Bastiladon with Solar Engine (235)/Bastiladon with Ark of Sotek (185)
Endless spells from Malign Sorcery
I mostly play Koatl’s Claw because I like the lore aspect of Saurus warbands and a Saurus general commanding their troops. Here is the best list I have come up with so far:
Allegiance: Seraphon
- Constellation: Koatl's Claw
- Grand Strategy: Dominating Presence
- Triumphs: Inspired
Leaders
Saurus Scar-Veteran on Carnosaur (215) in Warlord
- General
- War Spear
- Command Trait: Dominant Predator
- Artefact: Eviscerating Blade
Skink Starpriest (130) in Warlord
- Spell: Hand of Glory
Saurus Astrolith Bearer (150) in Warlord
Engine of the Gods (265) in Command Entourage
- Artefact: Cloak of Feathers
Slann Starmaster (265) in Command Entourage
- Artefact: Itxi Grubs
- Spell: Stellar Tempest
Skink Priest (80) in Command Entourage
- Universal Prayer Scripture: Heal
Battleline
10 x Saurus Knights (220) in Hunters of the Heartlands
- Blades
- Reinforced x 1
5 x Saurus Knights (110) in Hunters of the Heartlands
- Lances
5 x Saurus Guard (115) in Warlord
Units
3 x Kroxigor (150) in Hunters of the Heartlands
- 1x Moonhammers
Behemoths
Bastiladon with Ark of Sotek (185)
Endless Spells & Invocations
Purple Sun of Shyish (70)
The Burning Head (20)
Core Battalions
Warlord
Command Entourage - Magnificent
Additional Enhancements
Artefact
Artefact
Total: 1975 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 107
Picture of sample deployment in Tabletop Simulator:

https://imgur.com/a/zZS11dM
Because positioning of Astrolith Bearer, Slann, EOTG, Scar-Vet and Starpriest are important, and pieces like the Astrolith Bearer needs to be wholly within 12” of multiple units to fully utilize their potential (10 knights, Slann, EOTG, Starpriest):
So let's go over the idea of this list.
The main fighting force is the stack of 10 Saurus Knights, Starpriest and Astrolith Bearer. A stack of 10 Knights is suboptimal as a damage unit, but this is intended as more of a holding down objectives battleline unit, partly to soak damage with Astrolith Bearer, while at the same time dealing good damage with mortals through the Starpriest. A 10 stack of Knights is also easier to Rally, which has proved useful almost every game I have played with this list.
Slann, Guard, EOTG and Priest are the center death star stack. EOTG is surprisingly tanky if positioned correctly (-1 to hit from Cloak, +1 save from Crest, Priest and All-out Defence, 6+ Ward from Astrolith bearer). The Engine rolls are random, but with this list you can get good use from the damage, heal and the summoning that are most often the result.
5 Knights and Scar-Veteran form a counter charging duo behind the larger Knight stack. At the same time, the Scar-Vet is in prime position to command any Saurus unit with Dominant Predator, which works surprisingly well with the universal command abilities. Rally, Redeploy, All-Out Attack and Defence, Inspiring Presence are all good, and the extra command points you get from 3.0 rules compared to 2.0 and Slann maximize Dominant Predator.
Kroxigor and the Ark are a good duo to clean up battleline units. The Arks defence vs low rend targets provides some screening for the Kroxigor, who in turn can bring pain.
All in all this list is pretty well armed in my opinion to almost any situation. The main selling points are good staying power from various heals and good saves through abilities and commands, huge magical dominance through Slann and the casting re-rolls and overall flexibility with command points, spells, monster rampages and EOTG.
Weaknesses include low body counts if you don't get lucky with Warrior summoning, low mobility and potential weakness to shooting (I don't get to play against many in my gaming group)
In case you want to take part in the discussion, below is a list of my entire collection. Please do feel free to tell your ideas with any unit though, as it might benefit another lizard brother <3
Saurus Astrolith Bearer (150)
2x Saurus Oldblood (120)/Saurus Sunblood (125)
2x Saurus Scar-Veteran on Carnosaur (215)/Saurus Oldblood on Carnosaur (270)
Saurus Scar-Veteran on Cold One (110)
Skink Oracle on Troglodon (270)
4x Skink Priest (80)/Skink Starpriest (130)
Skink Starseer (145)
Slann Starmaster (265)
2x Stegadon (265)/Stegadon with Skink Chief (305)/Engine of the Gods (265)
5 x Saurus Guard (115)
20 x Saurus Knights (440)
30 x Saurus Warriors (315)
3 x Kroxigor (150)
3x Bastiladon with Solar Engine (235)/Bastiladon with Ark of Sotek (185)
Endless spells from Malign Sorcery