Razordon
Phoedinn
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Hello fellow AoS players!
I noticed when playing that there is always confusion around flying units, and if the really count as being up in the air. People would often not know if their 1" weapon could reach. There were already some rules on warscrolls that seamed to indicate some kind of vertical movement but no real way to go about it.
So....I thought I would have a go at writing up some rules for flyers! I would love feedback from the great people here to see if there are any holes, or any points were it seams unclear. I tried to keep areas vauge (in keeping with AoS tradition) to let people make their own choices and eaasly house rule thingd without being restricted.
I hope people like it!
PD
I noticed when playing that there is always confusion around flying units, and if the really count as being up in the air. People would often not know if their 1" weapon could reach. There were already some rules on warscrolls that seamed to indicate some kind of vertical movement but no real way to go about it.
So....I thought I would have a go at writing up some rules for flyers! I would love feedback from the great people here to see if there are any holes, or any points were it seams unclear. I tried to keep areas vauge (in keeping with AoS tradition) to let people make their own choices and eaasly house rule thingd without being restricted.
I hope people like it!
PD
Aos Fan Expansion: Air Azyr
This is a small fan made expansion that adds a new dimension to Age of Sigmar by expanding on the rules for flying units. The rules change the “Flying Phase” allowing units with the “Fly” special rule to move in the vertical plane.
Flying phase
If the warscroll for a model says that the model can fly, it can pass over models and terrain as if they weren’t there. They may also move vertically as well as horizontally as detailed below. At a height of zero the model is considered 2” off the ground, the model my not go below this unless indicated by its warscroll.
For the purpose of calculating height the table top is considered as the ground at 0”, as well as any terrain features such as hills. Each model flies at a minimum of 2”, unless indicated otherwise by it’s warscroll, and a maximum of 8”. Place a D6 next to the model to show its height in inches when more than 2” off the ground.
How to calculate flight movement:
First move horizontally as far as you wish, up to or below the models movement characteristic on it’ swarscroll. Then move vertically, up or down, not exceeding the remaining inches of movement indicated by the models movement characteristic. Place a D6 next to the model to show its height in inches when more than 2” off the ground.
Shooting Phase
If a model is ABOVE the targeted enemy unit use the normal rules for shooting, otherwise the combined vertical and horizontal distance from the target must not exceed the shooting weapon’s range in inches.
This is a small fan made expansion that adds a new dimension to Age of Sigmar by expanding on the rules for flying units. The rules change the “Flying Phase” allowing units with the “Fly” special rule to move in the vertical plane.
Flying phase
If the warscroll for a model says that the model can fly, it can pass over models and terrain as if they weren’t there. They may also move vertically as well as horizontally as detailed below. At a height of zero the model is considered 2” off the ground, the model my not go below this unless indicated by its warscroll.
For the purpose of calculating height the table top is considered as the ground at 0”, as well as any terrain features such as hills. Each model flies at a minimum of 2”, unless indicated otherwise by it’s warscroll, and a maximum of 8”. Place a D6 next to the model to show its height in inches when more than 2” off the ground.
How to calculate flight movement:
First move horizontally as far as you wish, up to or below the models movement characteristic on it’ swarscroll. Then move vertically, up or down, not exceeding the remaining inches of movement indicated by the models movement characteristic. Place a D6 next to the model to show its height in inches when more than 2” off the ground.
Shooting Phase
If a model is ABOVE the targeted enemy unit use the normal rules for shooting, otherwise the combined vertical and horizontal distance from the target must not exceed the shooting weapon’s range in inches.