Ripperdactyl
DanBot
Member
- Messages
- 424
- Likes Received
- 31
- Trophy Points
- 18
Me and My friend met up at our local hobby shop to play our first ever AoS game! To be completely honest, I had no expectations at all. I haven't played 8th in a good while and after reading the rules, I was like everyone else, disenchanted. I'm sure the good majority of you all realized that after deployment you can basically set aside the first two pages of the rules. The actual game is really just the two pages. The draw originally for me into warhammer was the war gaming aspect. I picked dinosaurs just because I love dinosaurs. I originally was going to run all dinosaurs with no riders or handlers modeled out. I thought the saurus and skinks were stupid. Then I read the lore and feel in love with all of the Lizardmen individually. Krox. Skinks. Saurus. Slann. The Lore. Everything has it's place and the motives and themes of the race is perfection! I only bring this up because in AoS feels like "Lizardmen goes to space!" Furthering my disinterest in the game. It carries into the way the lizards now play with summons, flying lizards, and moon hammers. But wth? I owe my hundreds of hobby hours a shot at AoS before they hit the cardboard box and retire to the attic.
So as it is our very first AoS game, I haven't even fully read the rules at this point, we decided to play just how the game is written. We decided to play 5 or 6 War scrolls. I'm bad with the names of the army's units. I'll just do my best.
Friend's List Skaven:
My List:
#No magic
Before you read on, guess if the armies were fair, and who won.
My very first impression of the game seeing the board after set up was not good. I dislike the rankless skirmisher look for the entire board. And the speed of moving units as a whole. I will continue to use my trays despite the disadvantages in moving and piling strategies.
The Game didn't play as bad as I expected. I can see hope in the gameplay. I don't like it at all. But I see a fun game in it, buried deep. My game was really bad which made it harder to like. I got first turn, moved my army up. His turn, he charged my Belchers with his 20 rat guard and blew them off the table scoring no less than six extra wounds without battleshock. On my turn, I blew his rat guard away with my iron guts. Including the battleshock he was left with only a few. His next turn, his Clan rats charged in and did very little damage, and my 4 iron guts basically ran the table. Nothing really mattered aside from that. There was some other combat between the mournfang and rat ogres out on the far flank. Each scored between 0 and 2 wounds per turn. There were some shots from the warp cannon and thundertusk scoring a fair amount. 4+ wounds a turn. But the steam rolling on the other side outweighed anything else going on and was really all that mattered. The battle field was semi split by three bits of mystical terrain that was actually keeping both our generals gawking at it rather than fighting. After his guard went down and my thundertusk joined my mournfang in combat against the rat ogres, we called it. It was a steamroll.
After the game we decided that if he had won the roll off to go first in turn two, he would have gotten to blow my iron guts away before they made an attack like he had done with the belchers. Then he would have been the one that steam rolled me. In the end our game was actually determined by a single d6 roll. It was a terrible test. Hardly a game at all. It was our first game and we see the mistakes in army creation that caused this all around feel bad game. I sense hope though. So we do plan to run a larger more stable game with my lizards vs his undead. We plan to use our summoning only to keep the game fair and fun after bad luck or poor balance wrecks our armies.
Conclusion:
Stay Optimistic.
Things I like:
The new Lizardmen rules. Aside from the Star Deamon non sense, this is my favorite Lizardmen rule set to date. I look forward to the new skink priest, kroxigor, trogladon, razordon, and carno rules tremendously.
The models. First time I've really put a whole lot of thought into buying a second army. GW always says they are a model company first and a game company second. They did deliver.
Freedom with units and armies. As a dino lover, I can now field all of my dinosaurs without having to play a 5000 point game! And I can combine my units how I please for flavor or utility. And we Lizrdmen players love mixed units.
Things I don't like:
The game no longer feels like a war game. All aspects of strategy come from "gamey" gimmicky mechanics like, plan on failing the roll for turn, jump from combat to combat to maximize damage, and declare only one charge on your turn that you know is a key combat.
I miss 8th mechanics like ranks and toughness. As said earlier, I like the battlefield look and feel of the ranked up troops. Feels more like a battle line and a war game. And I miss toughness just as much. It kept the game organic. More of a push pull. Without it, there is nothing to match up against. I can calculate the average damage output of each and every unit. Feels very flat and one dimensional.
So as it is our very first AoS game, I haven't even fully read the rules at this point, we decided to play just how the game is written. We decided to play 5 or 6 War scrolls. I'm bad with the names of the army's units. I'll just do my best.
Friend's List Skaven:
3 Rat ogres +1 handler (didn't know he was a separate scroll)
1 warp lightning cannon
20 gaurd
20 clanrats
20 clanrats
1 Rat warlord
1 warp lightning cannon
20 gaurd
20 clanrats
20 clanrats
1 Rat warlord
My List:
5x Slann
I decided to go with 5 scrolls rather than 6 to keep it fair.
I won first turn after deployment and summoned 2x stegadons, 5x Saurus Blocks, and 4x Camo skink units.
I decided to go with 5 scrolls rather than 6 to keep it fair.
I won first turn after deployment and summoned 2x stegadons, 5x Saurus Blocks, and 4x Camo skink units.
/AoS Joke
Didn't have my Lizards with me so I used my friend's Ogres.
4 Iron guts
4 Bulls
3 Lead Belchers
1 Thunder Tusk
2 Mournfang
1 butcher
Didn't have my Lizards with me so I used my friend's Ogres.
4 Iron guts
4 Bulls
3 Lead Belchers
1 Thunder Tusk
2 Mournfang
1 butcher
#No magic
Before you read on, guess if the armies were fair, and who won.
My very first impression of the game seeing the board after set up was not good. I dislike the rankless skirmisher look for the entire board. And the speed of moving units as a whole. I will continue to use my trays despite the disadvantages in moving and piling strategies.
The Game didn't play as bad as I expected. I can see hope in the gameplay. I don't like it at all. But I see a fun game in it, buried deep. My game was really bad which made it harder to like. I got first turn, moved my army up. His turn, he charged my Belchers with his 20 rat guard and blew them off the table scoring no less than six extra wounds without battleshock. On my turn, I blew his rat guard away with my iron guts. Including the battleshock he was left with only a few. His next turn, his Clan rats charged in and did very little damage, and my 4 iron guts basically ran the table. Nothing really mattered aside from that. There was some other combat between the mournfang and rat ogres out on the far flank. Each scored between 0 and 2 wounds per turn. There were some shots from the warp cannon and thundertusk scoring a fair amount. 4+ wounds a turn. But the steam rolling on the other side outweighed anything else going on and was really all that mattered. The battle field was semi split by three bits of mystical terrain that was actually keeping both our generals gawking at it rather than fighting. After his guard went down and my thundertusk joined my mournfang in combat against the rat ogres, we called it. It was a steamroll.
After the game we decided that if he had won the roll off to go first in turn two, he would have gotten to blow my iron guts away before they made an attack like he had done with the belchers. Then he would have been the one that steam rolled me. In the end our game was actually determined by a single d6 roll. It was a terrible test. Hardly a game at all. It was our first game and we see the mistakes in army creation that caused this all around feel bad game. I sense hope though. So we do plan to run a larger more stable game with my lizards vs his undead. We plan to use our summoning only to keep the game fair and fun after bad luck or poor balance wrecks our armies.
Conclusion:
Stay Optimistic.
Things I like:
The new Lizardmen rules. Aside from the Star Deamon non sense, this is my favorite Lizardmen rule set to date. I look forward to the new skink priest, kroxigor, trogladon, razordon, and carno rules tremendously.
The models. First time I've really put a whole lot of thought into buying a second army. GW always says they are a model company first and a game company second. They did deliver.
Freedom with units and armies. As a dino lover, I can now field all of my dinosaurs without having to play a 5000 point game! And I can combine my units how I please for flavor or utility. And we Lizrdmen players love mixed units.
Things I don't like:
The game no longer feels like a war game. All aspects of strategy come from "gamey" gimmicky mechanics like, plan on failing the roll for turn, jump from combat to combat to maximize damage, and declare only one charge on your turn that you know is a key combat.
I miss 8th mechanics like ranks and toughness. As said earlier, I like the battlefield look and feel of the ranked up troops. Feels more like a battle line and a war game. And I miss toughness just as much. It kept the game organic. More of a push pull. Without it, there is nothing to match up against. I can calculate the average damage output of each and every unit. Feels very flat and one dimensional.
Last edited: