Slann
Scalenex
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I continue overhauling Scarterra's economy
I am reasonable satisfied with my revisions to my old article:
How much money do Scarterrans make? Where I go into the weeds to figure out how much income an unskilled laborer makes in a day and how much a ●●●●● Craftsmen with a rare skill makes in a day and every permutation in between.
A new article I made, covers expenses Cost of living at different lifestyles.
A great many fantasy world use the system of
One gold coin = 10 silver coins = 100 copper coins.
Scarterra does as well. I am not changing this. I have recently used the Purple Cow of Death to deflate Scarterra's economy by a factor of ten. In other words, copper pieces now buy what silver pieces used to buy Silver pieces now buy what gold pieces used to buy. Gold is now a super currency that generally only wealthy people trade in.
So a common laborer used to make two silver pieces a day which used to be barely enough to buy basic food and shelter for a day. Now he makes two copper pieces a day which now is enough to buy basic food and shelter for a day.
It also means that a basic magic sword that once cost 500 gold pieces, now costs 50 gold pieces.
Fortunately, I didn't have to update too many magic item articles because I usually measured costs in drams of reagents. The price of a dram has changed from one gold to one silver, but the drams needed to make a +1 die magic armor is still 300.
Why did I go through the trouble of updating the costs in every article I made in order to deflate my economy. I accomplished four things:
1) There were so few things that cost a copper piece before, that player characters treated copper almost like garbage. Now this is not a problem.
2) Characters no longer have to be weighed down by their coins in order to buy nice things.
3) This is relatively close to the buying power of silver and gold coins in real world history.
4) This differentiates Scarterra from other fantasy worlds.
I am slowly piecing together a detailed catalog of how much stuff costs in Scarterra, as I make the catalog, I have three articles for a point of reference, "I'd buy THAT for a _____!"
I'd buy THAT for a copper piece! WIP
-A hot meal on the road including a bit of common meat or fish with fresh bread, noodles or fried rice and some kind of seasonal fruit or vegetable, seasoned with common herbs.
-two "nines" of chicken eggs (18)
-a duck
-two flint and steel fire starters
-three hour alchemist's torch
-one crossbow bolt or two arrows
I'd buy THAT for a silver piece! WIP
-a healthy adult goat
-a dram of reagents
-a dagger or knife
-a woodsmen axe
I'd buy THAT for a gold piece! WIP
-A sturdy oxen
-a pound of beeswax
-a short sword or cutlass
-a one handed battle axe
-a morning star
-a halberd
The daunting task ahead of me is to figure out how much money landed nobility such as counts, dukes, and kings make in a year, and how much tax money they can realistically pull from one peasant, one burgher, and one vassal.
On the reverse side, how many soldiers, servants, and clever advisors can a nobleman afford to keep?
I do know that soldiers on campaign in distant lands generally cost more money than soldiers on retainer at home. Sun Tzu's Art of War stated that it takes twenty people at home to support one soldier in the field, and this rough ballpark seemed to hold up until the introduction of reliable artillery made this number shoot up.
I am reasonable satisfied with my revisions to my old article:
How much money do Scarterrans make? Where I go into the weeds to figure out how much income an unskilled laborer makes in a day and how much a ●●●●● Craftsmen with a rare skill makes in a day and every permutation in between.
A new article I made, covers expenses Cost of living at different lifestyles.
A great many fantasy world use the system of
One gold coin = 10 silver coins = 100 copper coins.
Scarterra does as well. I am not changing this. I have recently used the Purple Cow of Death to deflate Scarterra's economy by a factor of ten. In other words, copper pieces now buy what silver pieces used to buy Silver pieces now buy what gold pieces used to buy. Gold is now a super currency that generally only wealthy people trade in.
So a common laborer used to make two silver pieces a day which used to be barely enough to buy basic food and shelter for a day. Now he makes two copper pieces a day which now is enough to buy basic food and shelter for a day.
It also means that a basic magic sword that once cost 500 gold pieces, now costs 50 gold pieces.
Fortunately, I didn't have to update too many magic item articles because I usually measured costs in drams of reagents. The price of a dram has changed from one gold to one silver, but the drams needed to make a +1 die magic armor is still 300.
Why did I go through the trouble of updating the costs in every article I made in order to deflate my economy. I accomplished four things:
1) There were so few things that cost a copper piece before, that player characters treated copper almost like garbage. Now this is not a problem.
2) Characters no longer have to be weighed down by their coins in order to buy nice things.
3) This is relatively close to the buying power of silver and gold coins in real world history.
4) This differentiates Scarterra from other fantasy worlds.
I am slowly piecing together a detailed catalog of how much stuff costs in Scarterra, as I make the catalog, I have three articles for a point of reference, "I'd buy THAT for a _____!"
I'd buy THAT for a copper piece! WIP
-A hot meal on the road including a bit of common meat or fish with fresh bread, noodles or fried rice and some kind of seasonal fruit or vegetable, seasoned with common herbs.
-two "nines" of chicken eggs (18)
-a duck
-two flint and steel fire starters
-three hour alchemist's torch
-one crossbow bolt or two arrows
I'd buy THAT for a silver piece! WIP
-a healthy adult goat
-a dram of reagents
-a dagger or knife
-a woodsmen axe
I'd buy THAT for a gold piece! WIP
-A sturdy oxen
-a pound of beeswax
-a short sword or cutlass
-a one handed battle axe
-a morning star
-a halberd
The daunting task ahead of me is to figure out how much money landed nobility such as counts, dukes, and kings make in a year, and how much tax money they can realistically pull from one peasant, one burgher, and one vassal.
On the reverse side, how many soldiers, servants, and clever advisors can a nobleman afford to keep?
I do know that soldiers on campaign in distant lands generally cost more money than soldiers on retainer at home. Sun Tzu's Art of War stated that it takes twenty people at home to support one soldier in the field, and this rough ballpark seemed to hold up until the introduction of reliable artillery made this number shoot up.