Slann
Scalenex
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The siren call of World Anvil and similar programs is making me think it's a good idea to use a fantasy family tree builder and sketch out 20 generations of sorcerer nobles to organically figure out what the modern houses would look. Almost certainly a waste of time, but siren calls are seductive even if they lead men to their doom.
It'd probably be better to skip ahead the current houses and work backwards.
When I developed my Fumayan houses. I used some guidelines a wise man on the OotS forums gave me some guidelines. Every house/leading lord should have at least two challenges. One political/geographic, one personal.
Very short summary of how I applied this to the major Fumaya houses.
House Polnoc
External Challenge: Orcs are extorting tribute from the villagers with inpunity.
Personal Challenge: The head of the house has gone mad with grief for losing so many children and grand children.
House Zimoz
External Challenge: The kingdom is in debt and has frequent small scale monster attacks.
Personal Challenge: The duke's son was moonlighting as a brigand to get funds.
House Frymar
External Challenge: Brigands have been robbing his caravans.
Personal Challenge: The other dukes severely dislike Duke Frymar.
House Linijka
External Challenge: Kingdom is broke, still recovering from organized crime.
Personal Challenge: King's court is riddled with spies
House Wiern
External Challenge: If the Swynfaredians invade, this is land is relatively exposed terrain wise.
Personal Challenge: The duke's children are a bunch of spoiled brats, some of them are just lazy but one is truly evil.
House Nerozik/Ravenclaw
External Challenge: If the Swynfaredians invade, this is where the nobles live the Swynfaredians would like to kill.
Personal Challenge: The duke's vassals are feuding with each other.
House Polbuc/Hufflepuff
External Challenge: If the Swynfaredians invade, this land has most of the magic fonts that the Swynfaredians covet.
Personal Challenge: The duke's uncle is plotting to kill him.
House Template
Heraldry:
Motto or Slogan (optional):
Stereotypical House Character Strengths:
Stereotypical House Character Weaknesses:
Resources/Advantages:
Liabilities/Vulnerabilities:
Leadership Style:
Magical Aptitudes (if any):
Classic House Fremiss
Heraldry: A red dragon with prominent horns that is usually breathing fire.
Motto or Slogan (optional): Be the fire of life.
Stereotypical House Character Strengths: Brave, generous, gregarious, merciful
Stereotypical House Character Weaknesses: Reckless, hedonist, spendthrift, self righteous
Resources/Advantages: Larger population. Due to encouraging adventurous, their nobles tend to be more powerful than the other houses' nobles on average. Fairly potent military
Liabilities/Vulnerabilities: Lots of bastard children and sibling rivalries. Frequently in debt.
Leadership Style: Bread and circuses with militaristic overtones.
Magical Aptitudes (if any): Lords and ladies tend to favor Invocation, Transmutation, and Enchantment.
They rarely learn Necromancy or Abjuration.
Divination, Illusion, and Conjuration fall in the middle.
(that was House Fremiss when it was young. They probably evolved and changed over several generations).
Classic House Goirsonad
Heraldry: Snake like grey dragon, often depicted holding a book or scroll.
Motto or Slogan (optional): Knowledge is strength.
Stereotypical House Character Strengths: Wise, methodical, just, driven
Stereotypical House Character Weaknesses: Aloof, cowardly, absent minded academic, harsh
Resources/Advantages: Wise sages and an impressive library. Sorcerers are especially well practiced at crafting magical items. Realm is efficient in producing and distributing resources.
Liabilities/Vulnerabilities: Population of nobles is relatively low. Army is somewhat smaller than the others.
Leadership Style: Micromanaging with a large well-trained bureaucracy.
Magical Aptitudes (if any): Divination is prized above all. Abjuration and Conjuration is also valued.
Necromancy is practically forbidden. Invocation is rare.
Transmutation, Illusion, and Enchantment fall in the middle.
(that was House Goirsonad when it was young. They probably evolved and changed over several generations).
It'd probably be better to skip ahead the current houses and work backwards.
When I developed my Fumayan houses. I used some guidelines a wise man on the OotS forums gave me some guidelines. Every house/leading lord should have at least two challenges. One political/geographic, one personal.
Very short summary of how I applied this to the major Fumaya houses.
House Polnoc
External Challenge: Orcs are extorting tribute from the villagers with inpunity.
Personal Challenge: The head of the house has gone mad with grief for losing so many children and grand children.
House Zimoz
External Challenge: The kingdom is in debt and has frequent small scale monster attacks.
Personal Challenge: The duke's son was moonlighting as a brigand to get funds.
House Frymar
External Challenge: Brigands have been robbing his caravans.
Personal Challenge: The other dukes severely dislike Duke Frymar.
House Linijka
External Challenge: Kingdom is broke, still recovering from organized crime.
Personal Challenge: King's court is riddled with spies
House Wiern
External Challenge: If the Swynfaredians invade, this is land is relatively exposed terrain wise.
Personal Challenge: The duke's children are a bunch of spoiled brats, some of them are just lazy but one is truly evil.
House Nerozik/Ravenclaw
External Challenge: If the Swynfaredians invade, this is where the nobles live the Swynfaredians would like to kill.
Personal Challenge: The duke's vassals are feuding with each other.
House Polbuc/Hufflepuff
External Challenge: If the Swynfaredians invade, this land has most of the magic fonts that the Swynfaredians covet.
Personal Challenge: The duke's uncle is plotting to kill him.
House Template
Heraldry:
Motto or Slogan (optional):
Stereotypical House Character Strengths:
Stereotypical House Character Weaknesses:
Resources/Advantages:
Liabilities/Vulnerabilities:
Leadership Style:
Magical Aptitudes (if any):
Classic House Fremiss
Heraldry: A red dragon with prominent horns that is usually breathing fire.
Motto or Slogan (optional): Be the fire of life.
Stereotypical House Character Strengths: Brave, generous, gregarious, merciful
Stereotypical House Character Weaknesses: Reckless, hedonist, spendthrift, self righteous
Resources/Advantages: Larger population. Due to encouraging adventurous, their nobles tend to be more powerful than the other houses' nobles on average. Fairly potent military
Liabilities/Vulnerabilities: Lots of bastard children and sibling rivalries. Frequently in debt.
Leadership Style: Bread and circuses with militaristic overtones.
Magical Aptitudes (if any): Lords and ladies tend to favor Invocation, Transmutation, and Enchantment.
They rarely learn Necromancy or Abjuration.
Divination, Illusion, and Conjuration fall in the middle.
(that was House Fremiss when it was young. They probably evolved and changed over several generations).
Classic House Goirsonad
Heraldry: Snake like grey dragon, often depicted holding a book or scroll.
Motto or Slogan (optional): Knowledge is strength.
Stereotypical House Character Strengths: Wise, methodical, just, driven
Stereotypical House Character Weaknesses: Aloof, cowardly, absent minded academic, harsh
Resources/Advantages: Wise sages and an impressive library. Sorcerers are especially well practiced at crafting magical items. Realm is efficient in producing and distributing resources.
Liabilities/Vulnerabilities: Population of nobles is relatively low. Army is somewhat smaller than the others.
Leadership Style: Micromanaging with a large well-trained bureaucracy.
Magical Aptitudes (if any): Divination is prized above all. Abjuration and Conjuration is also valued.
Necromancy is practically forbidden. Invocation is rare.
Transmutation, Illusion, and Enchantment fall in the middle.
(that was House Goirsonad when it was young. They probably evolved and changed over several generations).