(You should replace your double post with a reworked Key for one of those dungeon maps.)
I didn't bother to rework a key for a dungeon map because that's not my style, but I did change my double post into a summary of my last RPG session and a preview of the next session.
But speaking of maps. I recently upped my map squares from 250 x 250 to 400 x 400. That changes the total surface area of ScarAquaTerra to 48,000,000 square miles to 122,880,000 square miles. Even if I make most of the new land wilderness, I need to come up with new nations and peoples.
Crowd sourcing the micro-nations of the Border Baronies was awesome. I'm open to suggestions for new nations else.
West Colassia
West Colassia is where the PCs are. I'm not changing Fumaya or their immediate neighbors. To their west is the dwarfs Meckelorn, the Border Baronies and the dwarfs of Stahlheim. To the west of that is the horse loving nation of Kantoc. To the east of Fumaya is the Wood Elves of Loren and east of that is the scheming nation of Uskala. To the north is barbarians, mostly orcs. To the south of Fumaya is the sorcerer run nation of Swynfaredia.
I always envisioned the core meta plot of West Colassia is that there is a cold war between the three rival super powers of Kantoc, Uskala, and Swynfaredia with the other groups as buffers and pawns. I don't want to make these three super powers triple in size.
I want to add more medium sized nations like Fumaya that are tenaciously clinging to life. Originally I was going to have the Elven Empire lost all their West Colassian colonies. Now that West Colassia has more room, I can give them a few tiny coastal holdings in the south.
I also want to add more barbarian tribes. I don't want to make every iota of the wilderness the sole province of goblins, kobolds, and orcs. What are some interesting concepts for fantasy human barbarians that would fit the West Colassia scheme? What about other humanoids or races that could be regional anomalies. Keeping in mind that any barbarian needs to be to able to compete with the monsters and every other humanoid in the wilderness.
East Colassia
I covered East Colassian in depth on page 10. You got some small independent human nations clustered near the coastline. These independent nations (and one friendly barbarian tribe) formed a military alliance to fend off the dark elves and gnoll barbarians that are mutual threats to all the humans.
I could just make the nations of the Colassian Confederacy (and the elf nation of Kahdisteria) bigger. I wouldn't have to change any of the fluff I wrote. But I like the idea of expanding outward and not just up.
What if there were tribal or national powers that refused to join the Confederacy and refused to knuckle under to the Dark Elves. What would they look like?
More Elves?
I have three Dwarf nations and three Elf nations. Now that the world is getting a lot bigger, I can stick in MORE dwarf and elf nations.
Starting with the elves, the three Elven Nations that exist today are the result of three separate strategies for surviving the Second Unmaking.
The grey elves of the Elven Empire are the descendants of the elves who survived the Second Unmaking because they had the most favorable defensible geography in the entire world.
The wood elves of Loren are the descendants of elves who survived the Second Unmaking by making pacts with satyrs, pegasi, centaurs, and other magical forest creatures.
The dark elves of Kahdisteria are the descendants of elves who survived the Second Unmaking by pledging themselves to the goddess Greymoria. Most of the Nine tried to save mortals indiscriminately but Greymoria put almost all her divine efforts to shielding her chosen elves.
In theory a fourth elven nation or tribe (or a fifth or sixth) would have employed a different survival strategy. Loren, the Elven Empire, and Kahdisteria are major military and economic powers with an imprint on the whole world. Any Fourth elven nation would probably be a lot smaller. A regional power at best. Maybe a declining a regional power.
I'm to suggestions for interesting elven nations. They would need to answer three questions.
1) How did they survive the Second Unmaking?
2) Why did they not get taken over by humans or some other faster reproducing human race?
3) Why did they not assimilate into one of the three larger Elven Nations?
Given that they reproduce a lot slower than humans (and orcs, gnolls, goblins, and kobolds) would an elven tribe of nomads be feasible?
More Dwarves?
Meckelorn literally marks the spot where the first dwarves emerged from the mountain stones. All dwarves outside of Meckelorn have direct ancestral ties to the nation of Meckelorn.
After the Second Unmaking, Meckelorn was the only place with living dwarves. Stahlheim and Mondert are breakaway nations that formed early in the Third Age. I could rewrite history to say that the Second Unmaking didn't kill
all the Dwarves outside of Meckelorn. There could have been a small band of Dwarves that survived by staying mobile and descended into barbarism.
Short version.
-Meckelorn is a highly militaristic, highly isolationist nation.
-Stahlheim is a moderately militaristic, very mercantile nation with tiny elements of isolationism.
-Mondert is a sea faring, agrarian nation that is not isolationist at all (apart from the fact that the geographically hard to get to).
As I envision it now.
30% of Dwarves live in Meckelorn, 50% of Dwarves live in Stahlheim, 15% of Dwarves live in Mondert, and 5% are expatriates living abroad (most of these dwarves intend to go back home after they made their fortunes).
I could easily turn it to this.
25% Meckelorn, 40% Stahlheim, 15% Mondert, 5% expatriate and 15% in dwarven microstates, overseas colonies of the major powers, or oddball tribes of dwarf barbarians.
Dwarf nomads have to deal with the problem that elves do. They breed a slower than other nomadic humanoids.
Assuming that any dwarf micro-states would logically be located in hilly or mountainous terrain. Dwarves thrive in such terrain and most other humanoids do not like such terrain.
-In East Colassia, most of the mountains are right next door to the dark elves. They would probably be a conquered nation or tributary state of the dark elves unless they had amazing defense. In the far south of the mountains, said hypothetical dwarves would be close enough to the Colassian Confederacy that could defend themselves (with help) though it would be hard.
-The Elven Empire has a lot of mountainous terrain. MAYBE they could have a small dwarf vassal state. It's a little weird that dwarves would bow to an elf monarch but the Elven Empire includes millions of human subjects and has about 3000
cyclopes under their banner, so stranger things have happened.
-Umera is my ersatz Asia continent. The main mountain range in Umera bisects the continent, so any dwarf micro state is going to by default, be a buffer zone nation between very powerful human nations.
-Penarchia is probably the easiest place to put in a dwarf micro state. None of the human nations are much bigger and stronger than Fumaya, it's mostly human micro states. A dwarf micro state could easily fit into the geopolitical landscape. You got two dozen feuding nation states here, there is no reason one of them cannot be dwarven. The main difficulty is there needs to be a good explanation for how and why dwarves settled
that far from Meckelorn. Meckelorn and the continent of Penarchia are basically as far apart as any two places in the world can be.
More Kenku?
According to gnomish lore, Gnomes were ordered by Mera herself to not form their nation but to make themselves indispensible to every nation on Scarterra. Lately, some gnomes think they should abandon this no-homeland thing, but most don't.
Kenku, are not forbidden by a goddess from forming their own nation...as far as they know. Unlike dwarves, orcs, kobolds, elves, gnomes, dragons, aranea, etc, the kenku do not possess a universal creation myth. They don't know who created them or why.
The kenku population is widely dispersed because they think they can make more money this way. Most large cities have a kenku district ("typically called a nest"). There are a few kenku only villages along major trade routes, but they have no large nation, but there is no divine mandate or magical prohibition stopping them from forming a kenku only nation.
I could stick a small Kenku kingdom
somewhere.
-Where should a Kenku Homeland exist?
-How and why did they found this nation?
-Given that kenku value the acquisition of wealth above all else, and people in general like to invade and rob wealthy people, how do the kenku defend themselves militarily?
-Given that kenku value the acquisition of wealth above all else, how do the kenku create a stable government that doesn't eat itself with Byzantine politics and every kenku is trying to one up their fellows?
Star Trek: Deep Space Nine is one of my favorite sci fi shows, and I really like the depth they added to the Ferengi, but I always wondered how the Ferengi society actually functions (same with the Klingons but that's neither here nor there).