What is the difference between a League and a Confederacy I wonder?
A confederacy is a type of league which is a type of group, much as a square is a type of rectangle which is a type of quadralateral.
Apparently, League and Confederacy (or Confederation) are pretty much synonymous. I kept finding one word in the definition of the other.
I was actually going to post this \/ but you beat me to it.
Webster-Miriam Online Dictionary said said:
Definition of confederacy
1: a league or compact for mutual support or common action :
ALLIANCE
2: a combination of persons for unlawful purposes :
CONSPIRACY
3: the body formed by persons, states, or nations united by a leaguespecifically, capitalized : the 11 southern states seceding from the U.S. in 1860 and 1861
In this case, 1 and 3 were what I was thinking. It's an alliance between nations for the common action of defending themselves from the dark elves and occasionally desert marauders. Also maybe Uskala. Uskala has never threatened them but Uskala has a history of annexing smaller powers and if they want to continue their only three options are Loren, Swynfaredia, and the city states of the Colassian Confederacy, and the Confederacy is the weakest of those three potential targets.
I still like Sea Elves better though.
The problem is both the dark elves and the grey elves have a lot of coastline and a lot of ships. They could both qualify as a "Sea Elves."
I haven't ruled out creating an aquatic race of literal sea elves as well.
I guess I should consider giving them a nickname besides dark elves. They aren't the ebon skinned matriarchal spider worship sex maniacs dark elves of D&D. They also aren't the blood drinking Spartan cult of sadists that Warhammer dark elves are.
They call themselves Kahdisterian elves after their nation, but that's a poor nickname.
I'm working on fleshing out the members of the Colassian Confederacy. Most of them are going to be City states with a single large city surrounded by rural country side, apart from the Mereshnari who are nomadic barbarians (I came up with the Mereshnari a long time ago for a different campaign, I'm just moving them to East Colassia) As a baseline I'm going to use this list to come up with a few things and figure out what combinations of things make sense.
We have the most…
-Grain
-Fish
-Shellfish
-Goats
-Cattle
-Timber
We have the finest…
-Accessible port
-Horses
-Ships
-Wool
-Wine
-Ale
-Cheese
Our people are the best…
-Sailors
-Swordsmen
-Archers
-Artists
-Riders
-Smiths
-Carpenters
-Healers
-Scholars
Mineral Resources
Luxury Metal: Gold, silver, platinum, marble
Utility: Iron, tin, copper, building stone
Quarries: Clay, building stone, marble, slate
Consumable: Salt, coal
Cash Crops
Sweets: Honey, sugarcane, cocoa
Beverages: Wine, coffee, tea
Spices: Commonly but not exclusively Pepper, saffron, ginger cinnamon and clove
Luxury Textiles: cotton, silk, flax (linen), labor intensive dyes (frequently red or purple)
Exotic Resources
-benign monsters or magical beasts
-Guardian spirits
-A reliable gateway to the Fae Realm
-Silverwood Trees
-Regents
-Font of elemental energy (also called alchemical font)
-Arcane magic font
-Gemstones
Government
Absolute hereditary Monarch
Feudalistic hereditary Monarch
Council of Elders
Guilds
Wealthy families
Priesthood
Senate or assembly
Mageocracy
Warlord determined by meritocracy.
Hybrid systems are the norm. If the power center is in wealthy families or a priesthood they probably want a monarch or warlord to serve as a figurehead.
For instance a monarch could have a council of elders or guild association that is a true check on his power, or the secondary ruling body could be a pack of spineless yes-men who vote to ratify the king’s edicts 99% of the time.
Goblins?
-Goblins didn’t ask for their lot in life and we share a common foe. We should welcome them as long as they make an effort to follow our laws.
-I bear goblins no ill will, but NIMBY (not in my back yard)
-Goblins are inferior beings who redeem themselves by performing our menial labor.
-Goblins are a pestilence that need to be destroyed.
Weaknesses
-Foodstuffs need to be imported
-No convenient waterways for transportation
-Limited fuel
-Limited building supplies.
-Limited metal
-Institutionalized corruption of leaders
-Rampant crime and banditry
-Entrenched heretics
-Hostile monsters nearby
-Area is Haunted
-Void Energy Nexus
-Rogue elementals are common
-The nation is unpopular with their allies in the Confederacy.
-Close to a hostile foreign power
Am I missing anything that can go to my building blocks for a tiny nation?
I figure a few logical ways things can fit together. If a nation has a reliable magic font, wizards are sorcerers are probably going to claim it and they may impose a mageocracy with a puppet king or ruling council to handle the day-to-day efforts of running the land that the wizards think is beneath them.
Then once I have five or six nation concepts I will draw them on a map or I will
trick I mean
persuade @Warden or
@pendrake to draw map for me.