Competitive Scenario Package
Here’s a simple guide to playing friendly and competitive games with your local group.
Theres There are 3 steps:
- Scenarios
- Victory Score
- Top Performances and Player Rating
Step 1 is rather
straightforward, before straightforward. Before each game, roll a dice and play the corresponding
scenario, each of them are scenario. Each one has been ripped borrowed from other game systems and adjusted for Age of Sigmar. They are designed to be tactical and varied enough to challenge any well thought out army without clearly favouring one
playstyle play style or specific army. Each one forces you to think in a different way, enjoy!
Step 2 is a little more
complicated, after complicated. After each game, keep track of how many points each player scored. The difference between the
losers’ loser's score and the
winners winner's score becomes the winner’s Victory
Score, the Score. The winner should communicate this to the group and keep track of it. A Victory Score is wiped from the records after two months, so a fluke win in which someone wins 8-0 won’t be a permanent factor.
Step 3 is the final way to keep this league going strong. Each player chooses their 3 highest Victory Scores and divides it by 3, this is your player rating. The individual with the highest Player Rating is the
champ, and anyone who eclipses champ. Anyone wishing to eclipse him/her must beat the champ in a match of the champ’s
choosing; it can be any of the
6 below, or a
self written self-written scenario two other players approve of.
What Makes a League Game?
As long as the two players are happy with the balance between each other’s armies, the match up is a league game. SDK and other
scrollbuilders scroll builders are great, but do have their pitfalls and familiarizing yourself with your
opponents opponent's warscrolls can be a better way to determine balance.
Clarifications:
- Ignore all the rules for having 33% less models than the enemy stated in the 4 page rules pack.
- If someone’s army gets wiped out, the other players gets a turn to move their models, then the game ends.
- Count how many models were in your starting army, once that many models have been slain the game is over. Models which are added to the army via special rules such as undead banners and chaos lords creating chaos spawn increase your original model count. For example:
My army is Lord Kroak and 20 saurus warriors, regardless warriors. Regardless of how much i summon, the turn in which 21 models of my models are dead, the game is over.
Summoning:
- If the two armies have been decided with SDK or another points/rating system, summoning new units is not necessarily the best idea as the two armies were already ‘balanced’.
- Once the two players are happy with what each other are using, players may take things out of their army and add it to their summoning pool. You may only summon what is in your summon pool.
- Each army gets one free addition to their summon unit.
If one player summons a unit in and the other does not, the disadvantaged player gets a victory point at the end of the game.
- If one player summons a unit in and the other does not, the disadvantaged player gets a victory point at the end of the game.