Razordon
Dyvim Tvar
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Here's the list I am going to take to Buckeye Battles in July. Tournament is 2500 points, and it uses the Swedish Comp system for "banding". Armies are divided into 3 groups based on comp scores, and your first 3 games are within your group. On day 2, the last 2 games may or may not be within your group, but you can get advantages for large differences in comp scores (choose table side, redeploy d3+1 units , and choose first turn). Command models are in nearly all my units because they are needed for scenario objectives.
I built this list to be in Band 3 (softest). There is no Slann since that pretty much puts you into band 2 automatically. My hope is to do well against soft armies but still have the tools to potentially take on harder lists day 2. Last year, I went 4-0-1 and 6th place overall with a low-magic Band 3 list, and would be happy to duplicate that feat. Here's the list with some comments:
LORDS
Saurus Oldblood: Armour of Destiny; Dawnstone; The Other Trickster's Shard; great weapon; Cold One 266
I think this is pretty much the best combination of offense and defense we can get in a character. Will go with the Cold Ones if facing cannon, but will go in the Saurus Warriors if not. His combat ability can transform the Saurus Warriors from an anvil/grinders to a true hammer.
HEROES
Saurus Scar-Veteran: Sacred Stegadon Helm of Itza; Luckstone; Potion of Foolhardiness; great weapon; light armour; Cold One; Battle Standard Bearer 185
I love the Stegadon Helm. The 1+ AS and T6 can often be better than a ward save. Goes with the Cold Ones to mitigate Stupidity.
Skink Chief: The Egg of Quango; Dragonhelm; spear; light armour; Terradon 119
Hunter of monsters and war machines.
Skink Priest: Cube of Darkness; Lore of Beasts 95
Skink Priest: Dispel Scroll; Lore of Beasts 90
Magic defense and spamming of Wildform. Will normally both hang out in the same skink unit unless it is safe to go it alone.
CORE
25 Saurus Warriors: spears; Spawn Leader; musician; standard bearer 305
12 Skinks: Skink Brave; musician; standard bearer 90
• 1 Kroxigor 50
10 Skink Skirmishers: Lustrian javelins and shields; Patrol Leader 80
10 Skink Skirmishers: Patrol Leader 80
10 Skink Skirmishers: Patrol Leader 80
Pretty straightforward here.
SPECIAL
8 Cold One Riders: spears; Pack Leader; musician; standard bearer 302
5 Kroxigor: Kroxigor Ancient 260
Bastiladon: Solar Engine 150
3 Terradon Riders 105
6 Chameleon Skinks: Stalker 88
Cold ones hit hard, as do the Krox. Funnel dice through the Bastiladon until its time for Wildform spam.
RARE
1 Salamander Hunting Pack: additional Skink Handler 84
1 Razordon Hunting Pack: additional Skink Handler 69
Would love a second Salamander but it would push me down to Band 2.
2,498 points
I built this list to be in Band 3 (softest). There is no Slann since that pretty much puts you into band 2 automatically. My hope is to do well against soft armies but still have the tools to potentially take on harder lists day 2. Last year, I went 4-0-1 and 6th place overall with a low-magic Band 3 list, and would be happy to duplicate that feat. Here's the list with some comments:
LORDS
Saurus Oldblood: Armour of Destiny; Dawnstone; The Other Trickster's Shard; great weapon; Cold One 266
I think this is pretty much the best combination of offense and defense we can get in a character. Will go with the Cold Ones if facing cannon, but will go in the Saurus Warriors if not. His combat ability can transform the Saurus Warriors from an anvil/grinders to a true hammer.
HEROES
Saurus Scar-Veteran: Sacred Stegadon Helm of Itza; Luckstone; Potion of Foolhardiness; great weapon; light armour; Cold One; Battle Standard Bearer 185
I love the Stegadon Helm. The 1+ AS and T6 can often be better than a ward save. Goes with the Cold Ones to mitigate Stupidity.
Skink Chief: The Egg of Quango; Dragonhelm; spear; light armour; Terradon 119
Hunter of monsters and war machines.
Skink Priest: Cube of Darkness; Lore of Beasts 95
Skink Priest: Dispel Scroll; Lore of Beasts 90
Magic defense and spamming of Wildform. Will normally both hang out in the same skink unit unless it is safe to go it alone.
CORE
25 Saurus Warriors: spears; Spawn Leader; musician; standard bearer 305
12 Skinks: Skink Brave; musician; standard bearer 90
• 1 Kroxigor 50
10 Skink Skirmishers: Lustrian javelins and shields; Patrol Leader 80
10 Skink Skirmishers: Patrol Leader 80
10 Skink Skirmishers: Patrol Leader 80
Pretty straightforward here.
SPECIAL
8 Cold One Riders: spears; Pack Leader; musician; standard bearer 302
5 Kroxigor: Kroxigor Ancient 260
Bastiladon: Solar Engine 150
3 Terradon Riders 105
6 Chameleon Skinks: Stalker 88
Cold ones hit hard, as do the Krox. Funnel dice through the Bastiladon until its time for Wildform spam.
RARE
1 Salamander Hunting Pack: additional Skink Handler 84
1 Razordon Hunting Pack: additional Skink Handler 69
Would love a second Salamander but it would push me down to Band 2.
2,498 points