Chameleon Skink
themuffinman873
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Fellow lizardfolk, I have been engaged in numerous battles against the greenskins and find them to be a bit unpredictable, but overall digestible. However, their meddling spider the arrachnarok (sp?) is truly terrifying. This monstrosity has single handedly beaten scores of units, devoured tg bunkers and slann too, and has turned my hordes of saurus (albiet with some bad luck involved). I want to devise a foe that the spider may fear, this is what I propose.
Oldblood on cold one
Armor of destiny
Dawnstone
Potion of toughness
Gw
I am guessing I cannot post the spider stats in entirety but tuff 6 and str 5 are my concerns. The potion of toughness is more to prevent my cowboy from being pin cushioned by spear chukkas. The plan is to either charge the spider asap, or boosted walk between worlds my cowboy right in front of the spider preventing him from roataing (so it can back up, stand and shoot, or charge). Is there a better way to go about this? I figure the combat will take quite a while, but with 2+ armor on rerolls and 4+ ward, what could possibly go wrong?
Oldblood on cold one
Armor of destiny
Dawnstone
Potion of toughness
Gw
I am guessing I cannot post the spider stats in entirety but tuff 6 and str 5 are my concerns. The potion of toughness is more to prevent my cowboy from being pin cushioned by spear chukkas. The plan is to either charge the spider asap, or boosted walk between worlds my cowboy right in front of the spider preventing him from roataing (so it can back up, stand and shoot, or charge). Is there a better way to go about this? I figure the combat will take quite a while, but with 2+ armor on rerolls and 4+ ward, what could possibly go wrong?