Skink
Bewilderbeast
New Member
- Messages
- 21
- Likes Received
- 4
- Trophy Points
- 3
I’m trying to build the highest mortal wound output lizard list that I can, and would like your thoughts.
HEROS
Kroak casts soulseeker to increase range
Comets (3-6 mw)
Deliverance x3 (12-18 mw)
Tempest (3-9 mw)
Skink starpriest (moves forward turn1 with soulseeker to get Kroak’s spells into the opponent in the first hero phase casts burning head (2-4 mw) and serpents into screens (3-9 mw depending on the size of the screen)
Skink starpriest (stays in pyramid) casts cogs for a total of 9 casts in the army. Average mortals from pyramid (2-6 mw)
astrolith - because he’s awesome
BATTLELINE
Skinks x10
Skinks x10
Saurus guard x5 (for Kroak)
OTHER
salamanders x2 (4mw shooting)(2mw combat)
Chamo skinks x10 (3-4mw)
By my admittedly super basic calculations this has an average output 34 - 62 mw at long range
this doesn’t take into account mortals from the starpriest staffs and leaves 305 pts still to be spent. My goal is to push out an average of 50 mortals per turn.
Let me know if you see places for more efficient mortal output and what I should do with the final 305 pts, as well as any other thoughts.
HEROS
Kroak casts soulseeker to increase range
Comets (3-6 mw)
Deliverance x3 (12-18 mw)
Tempest (3-9 mw)
Skink starpriest (moves forward turn1 with soulseeker to get Kroak’s spells into the opponent in the first hero phase casts burning head (2-4 mw) and serpents into screens (3-9 mw depending on the size of the screen)
Skink starpriest (stays in pyramid) casts cogs for a total of 9 casts in the army. Average mortals from pyramid (2-6 mw)
astrolith - because he’s awesome
BATTLELINE
Skinks x10
Skinks x10
Saurus guard x5 (for Kroak)
OTHER
salamanders x2 (4mw shooting)(2mw combat)
Chamo skinks x10 (3-4mw)
By my admittedly super basic calculations this has an average output 34 - 62 mw at long range
this doesn’t take into account mortals from the starpriest staffs and leaves 305 pts still to be spent. My goal is to push out an average of 50 mortals per turn.
Let me know if you see places for more efficient mortal output and what I should do with the final 305 pts, as well as any other thoughts.