Glad you have joined us on Lustria.Hey,
I just registered because of your great guides und lists. Tank you. Excuse my bad english please but i am asking myself a question i cant answer:
In the DT batalion:
I call my troops 18' around the slann (After losat and cogs) and 9' away from any enemy. Even with cogs the succesfull charge of SV on Cold one / Knights / carno seems risky to me.
Excuse my noob question. Am i missing something? They have to roll 7+ or am i wrong?
unles your fighting orks and then your just screwedbut the main goal is to create screens and walls that will hamper your opponent's movement.
Any Specific Chaos God you prefer? Are you particular about the army's allegiance?I have a request @LizardWizard could you make a 2000 points list for Archaon?
Cogs, in my opinion, is mandatory for Seraphon. The extra spells for summoning are very important. Additionally, it frequently plays a role in my ability to steal objectives. LoSaT places your unit outside of 9". Being able to speed up time to make the charge 7" is a huge advantage.@LizardWizard I repeatidly see you using Cogs + BWV in every list you've done. While i can get how cheap and efficient BWV can be , would love more insight on your way to use Cogs, since i'm not sure about it's use as mouvement boost, or the cost efficiency of the bonus spell.
I completely forgot. I write a lot of list for club mates and had a few request from them. I do think Archaon shines most when in Hedonites of Slaanesh, but I am happy to write a Khrone list with him if you prefer.I mustache thee a question, how goes the archaon list? If it’s not ready that’s completely understandable and please don’t stress if it’s not ready.
In the event that one of my matches is on a battle plan that doesn't allow for reserves I am generally still able to reach my opponent on my first turn with my Ripperdactyls if needed in part due to cogs.
Dracothion’s tail is still pretty viable, and both carnosaurs are formidable. Knights are cheap and mobile heavy infantry, and dropping down plus a LoSaT is lethal.So Dracothion's Tail is still viable even at Total Commitment?
I also wanted to ask if Scar-Veteran on Carnosaur with is still viable instead of Oldblood?
Meeting Engagement: Shadowstrike Starhost
Allegiance: Seraphon
- Mortal Realm: Ghur
SPEARHEAD:
10 x Skinks (70)
- Meteoric Javelins & Star Bucklers
MAIN BODY:
Skink Starpriest (80)
- General
- Command Trait : Master of Star Rituals
- Artefact : Gryph-feather Charm
- Spell : Meteoric Convocation
6 x Terradon Riders (240)
- Sunleech Bolas
10 x Chameleon Skinks (220)
10 x Skinks (70)
- Boltspitters & Star Bucklers
REARGUARD:
2 x Razordons (100)
3 x Skink Handlers (40)
BATTALIONS:
Shadowstrike Starhost (180)
TOTAL: 1000/1000
EXTRA COMMAND POINTS: 1
Wounds: 61
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Main body and Rearguard can have double min sized units to my knowledge.A few months later, but now I prepare to participate in a tournament with meeting engagement rules, and I started looking for lists, and if i don't understand bad the rules, this list have a little problem, terradons and skinks can't be double before rearguard group
Main body and Rearguard can have double min sized units to my knowledge.