OldBlood
LizardWizard
Grand Skink Handler
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2000pt Shooting
This is a possible 2k variant for the Double Bastiladon List:
Allegiance: Seraphon
- Mortal Realm: Ghur
LEADERS:
Slann Starmaster (260)
- General
- Command Trait : Great Rememberer
- Artefact : Gryph-feather Charm
Saurus Astrolith Bearer (160)
Skink Starpriest (80)
UNITS:
4 x Razordons (160)
4 x Razordons (160)
4 x Razordons (160)
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers
BEHEMOTHS:
Bastiladon (280)
-Solar Engine
Bastiladon (280)
-Solar Engine
Bastiladon (280)
-Solar Engine
TOTAL: 2000/2000
EXTRA COMMAND POINTS: 0
WOUNDS: 107
This might actually be better than the standard Thunderquake Starhost. I plan to do some test games, In theory adding more Razordons and Bastiladons is better than allowing them re-rolls. This comes at the cost of a slower depoyments and the loss of an EotGs and additional artifact. However, this list is much less reliant on turtling than Thunderquake.
After a few test games this list has preformed slightly better than Thunderquake for me. Here are things that stood out to me:
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This is a possible 2k variant for the Double Bastiladon List:
Allegiance: Seraphon
- Mortal Realm: Ghur
LEADERS:
Slann Starmaster (260)
- General
- Command Trait : Great Rememberer
- Artefact : Gryph-feather Charm
Saurus Astrolith Bearer (160)
Skink Starpriest (80)
UNITS:
4 x Razordons (160)
4 x Razordons (160)
4 x Razordons (160)
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers
BEHEMOTHS:
Bastiladon (280)
-Solar Engine
Bastiladon (280)
-Solar Engine
Bastiladon (280)
-Solar Engine
TOTAL: 2000/2000
EXTRA COMMAND POINTS: 0
WOUNDS: 107
This might actually be better than the standard Thunderquake Starhost. I plan to do some test games, In theory adding more Razordons and Bastiladons is better than allowing them re-rolls. This comes at the cost of a slower depoyments and the loss of an EotGs and additional artifact. However, this list is much less reliant on turtling than Thunderquake.
After a few test games this list has preformed slightly better than Thunderquake for me. Here are things that stood out to me:
- The healing from Thunderquake is greatly missed.
- The additional Razordons make up for the lack of wound rerolls.
- Rerolling saves might be my favorite part of Thunderquake now.
- The games that I have played with these list seemed equally winable by either of the variants.
- This list reminds me too much of playing 40k.
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