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AoS Many Lists: Eternal Starhost + Bastiladons

Skink

Bradifer

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Looking to develop some focused Seraphon Matched Play lists.
(I'll be posting several threads with my brainstormed lists).

1000, 1500, and 2000 pt lists.

I'll post some samples but I'd love to hear suggestions and C&C from those with more experience than me.

The focus of the lists is to take advantage of the powerful but defensive Eternal Starhost and the very strong shooting monster, Bastiliadon.

1000
http://bit.ly/2bcPXWX
Leaders
Saurus Eternity Warden (140)
Skink Priest (100)

Units
Saurus Guard x 5 (100)
Saurus Guard x 5 (100)
Saurus Guard x 5 (100)
Salamander x 1 (60) (FILLER POINTS) (Or maybe x2 if they're 40 ea w/out handlers) (Skinks x 10 (80)

Behemoths
Bastiladon (300)

War Machines

Batallions
Eternal Starhost (80)

Total: 1000
920 without unncessary Skinks, but not much else for that slot.

1500
http://bit.ly/2bqLTB5
Leaders
Saurus Eternity Warden (140)
Skink Priest (100)

Units
Saurus Guard x 5 (100)
Saurus Guard x 5 (100)
Saurus Guard x 5 (100)
Chameleon Skinks x 5 (120)
Chameleon Skinks x 5 (120)

Behemoths
Bastiladon (300)
Bastiladon (300)

War Machines

Batallions
Eternal Starhost (80)

Total: 1460/2000
So that's the core of the army.
I think the Cham Skinks play a vital role as mobile assassins and objective takers.
They're not actually lethal as a group of 5, so I think 2x 5 is enough to put wounds on specific characters/opposing synergy models.
Or just wear down hordes/damage table behemoths while they sit at 16" range hopefully in cover.

2000 Version 1 -3 Bastiladon
http://bit.ly/2bqOvz9
Leaders
Saurus Eternity Warden (140)
Skink Priest (100)
Skink Starseer (160)

Units
Saurus Guard x 5 (100)
Saurus Guard x 5 (100)
Saurus Guard x 5 (100)
Chameleon Skinks x 5 (120)
Chameleon Skinks x 5 (120)
Salamanders x 1 (60)

Behemoths
Bastiladon (300)
Bastiladon (300)
Bastiladon (300)

War Machines

Batallions
Eternal Starhost (80)

Total: 1980/2000
With the extra 500 points, we pickup a 3rd Bastiladon, a Starseer as our mystic shield spammer, + the 'Cosmic Herald' ability lets us get some key dice rolls such as:
Initiative (who goes first)
The D6 attack rolls for Bastiladons
Failed Spellcasting roles for Mystic Shield

And spare 80 points fall on the Skinks for random damage/2x Salamanders

2000 Version 2 -3 Bastiladon
http://bit.ly/2bqPwqM
Leaders
Saurus Eternity Warden (140)
Skink Priest (100)
Skink Starpriest (100)

Units
Saurus Guard x 5 (100)
Saurus Guard x 5 (100)
Saurus Guard x 5 (100)
Chameleon Skinks x 5 (120)
Chameleon Skinks x 5 (120)
Ripperdactyl Riders x 3 (140)

Behemoths
Bastiladon (300)
Bastiladon (300)
Bastiladon (300)

War Machines

Batallions
Eternal Starhost (80)

Total: 2000/2000
Here we trade a Starseer for a Starpriest. Mystic Shield still available but Starlight is an alternative.
We use the extra points to by Ripperdactyl's instead of the 10 normal Skinks/2x Salamander.
Ripper's represent board control via Blot Toad, and their high mobility lets them join Cham Skinks in traveling to objectives.
If opponents get brave and travel into Blot Toad land, the Ripper's will almost certainly earn their points back in eliminating heroes/wizards/cavalary/artillery/hordes.
Might even take up a lot of time and wounds from a behemoth

2000 Version 3 -3 Bastiladon
http://bit.ly/2bqPwqM
Leaders
Saurus Eternity Warden (140)
Skink Priest (100)
Skink Starpriest (100)

Units
Saurus Guard x 5 (100)
Saurus Guard x 5 (100)
Saurus Guard x 5 (100)
Chameleon Skinks x 5 (120)
Chameleon Skinks x 5 (120)
Ripperdactyl Riders x 3 (140)

Behemoths
Bastiladon (300)
Bastiladon (300)
Bastiladon (300)

War Machines

Batallions
Eternal Starhost (80)

Total: 2000/2000
Here we trade a Starseer for a Starpriest. Mystic Shield still available but Starlight is an alternative.
We use the extra points to by Ripperdactyl's instead of the 10 normal Skinks/2x Salamander.
Ripper's represent board control via Blot Toad, and their high mobility lets them join Cham Skinks in traveling to objectives.
If opponents get brave and travel into Blot Toad land, the Ripper's will almost certainly earn their points back in eliminating heroes/wizards/cavalary/artillery/hordes.
Might even take up a lot of time and wounds from a behemoth

2000 Version 4 -2 Bastiladon
http://bit.ly/2bcO3ph
Saurus Eternity Warden (140)
Skink Priest (100)
Skink Starpriest (100)
Skink Starseer (160)

Units
Saurus Guard x 10 (200)
Saurus Guard x 10 (200)
Saurus Guard x 5 (100)
Chameleon Skinks x 5 (120)
Chameleon Skinks x 5 (120)
Salamanders x 1 (60) (or 2 If they're really only 40pts ea)

Behemoths
Bastiladon (300)
Bastiladon (300)

War Machines

Batallions
Eternal Starhost (80)

Total: 1980/2000

This seems a little more fun to me. Only going up to 2x Bastiladons doesn't feel as cheesy.
25 Guards opposed to 15 means they're harder to chew through even with mortal wounds.
The trio of Skink Priests/Starpriest/Starcaller gives you plenty of defensive options and occasionally an arcane bolt.

2000 Version 5 -2 Bastiliadon + Kroak
http://bit.ly/2bcOvnn
Saurus Eternity Warden (140)
Skink Priest (100)
Lord Kroak (540)

Units
Saurus Guard x 5 (100)
Saurus Guard x 5 (100)
Saurus Guard x 5 (100)
Chameleon Skinks x 5 (120)
Chameleon Skinks x 5 (120)

Behemoths
Bastiladon (300)
Bastiladon (300)

War Machines

Batallions
Eternal Starhost (80)

Total: 2000/2000
Now we have Kroak. Back down to 15 guard, 10 chamo skinks, and only the 1 Skink Priest.
However Kroak gives us Comets every turn, Mystic Shield every turn, Arcane Bolt, and probably his Celestial Nova spell.
Priest/5 of the Cham Skinks are flex spots, and can allow for more Guard or something else.

2000 Version 6 - Thunderquake + Eternal Starhost w/o Slaan
http://bit.ly/2bcQbNQ
And Finally, I really wanted to figure out a way to use the Thunderquake Starhost WITH Eternal Starhost. Unlikely to fit in the Slaan for extra control over the Engine though.
Leaders
Saurus Eternity Warden (140)
Skink Priest (100)
Engine of the Gods (240)

Units
Saurus Guard x 5 (100)
Saurus Guard x 5 (100)
Saurus Guard x 5 (100)
Chameleon Skinks x 5 (120)
Chameleon Skinks x 5 (120)
Kroxigor x 3 (180)

Behemoths
Bastiladon (300)
Bastiladon (300)

War Machines

Batallions
Eternal Starhost (80)
Thunderquake Starhost (120)

Total: 2000/2000

2000 Version 7 - Thunderquake + Eternal w/Slaan
http://bit.ly/2bcQEzs
Leaders
Saurus Eternity Warden (140)
Engine of the Gods (240)
Slann Starmaster (260)

Units
Saurus Guard x 5 (100)
Saurus Guard x 5 (100)
Saurus Guard x 5 (100)
Chameleon Skinks x 5 (120)
Skink Handlers x 6 (80)
Salamanders x 1 (60)

Behemoths
Bastiladon (300)
Bastiladon (300)

War Machines

Batallions
Eternal Starhost (80)
Thunderquake Starhost (120)

Total: 2000/2000
Well, this version drops Kroxigor, some Chamo Skinks, and Skink Priest to fit a Slaan in.
 
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