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7th Ed. Making Saurus Blocks viable

I think I was unclear. Some clarifications:

I'm not concerned with the flesh hounds maneuverability. With a 16" charge, my saurus blocks will most likely get charged unless I'm trying to redirect. My point was that I am happy to let 5 flesh hounds charge my 6 x 3 block of Saurus but am less happy to let 6 flesh hounds charge.

Math Section:
vs 6 Flesh Hounds: They kill 10/27 [2/3(to hit)*2/3(to wound)*5/6(armor)] per attack and have 12 attacks resulting in ~4.5 dead Saurus. Each saurus attack kills 1/6 [1/2(to hit)*1/2(to hit)*2/3 (ward)] of a flesh hound. Since 4.5 died I have 16 attacks (w/ champ)back, giving me ~2.5 kills. Total combat res Flesh hounds = 4.5, Saurus = 5.5 (2 ranks, banner, 2.5 kills).
So winning by 1 and a cold-blooded+bsb should be able to make the 7 or 8 easily.

vs 5 Flesh Hounds: Hounds kill ~4 Saurus, Saurus kill 2.5 Flesh Hounds. Combat Res: Flesh Hounds = 4, Saurus = 6.5 (2 ranks, banner, outnumber, 2.5 kills) Now the Saurus are winning by 2.
That is a three point swing.

But the most important difference between 6 flesh hounds and 5 flesh hounds is linked to my third point. 6 charging flesh hounds need to get lucky and I’m breaking on double ones, whereas 5 charging flesh hounds need to get very lucky.

It is the auto-breaking (which it really isn’t with lizards: only 85.7%) that is the major draw back of fear and why 6 hounds are much more dangerous than 5 hounds. And 7 hounds a very bad idea.

Does that help clear up my points?

edit: some terrible math makes my final statement much less correct in this particular case. Sorry about that.
 
It doesn't just help;

It's as clear as cake now!

We just talked straight past eachother, insteadof talking to eachother...If that makes any sense :)
And good point you're making there. 6 flesh hounds are indeed way more dangerous than 5. By looking at the math.

The Hunted
 
Yes indeed Hunted. Sorry for the confusion there Dave! I completely agree with you about 6 hounds being a nasty bit to deal with!
 
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