Skink
Trevy the Great
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When I started playing Lizardmen, I did so for the sheer awesomeness of plunking down 50 Saurus and having them survive the game. My army was big, scary, and actually looked like an army.
Now, however, I have witnessed a dramatic shift away from the larger infantry blocks and toward the smaller more maneuverable skirmisher units.
This is unacceptable.
Saurus are the reason that I play Lizardmen, and as soon as someone tells me to drop the 40 Saurus in my army list I will go play Vampire Counts. Seriously.
So, with this in mind, I have played a couple games with my 2,000 point list (basically it's 2x18 Saurus w/ Banners, 14 TG w/ Banner and Warbanner,Slann, EoTG, 2x10 Skinks, 1x3 Terradons and a Stegadon), and in most of them my Saurus blocks get sized up by some ridiculously powerful unit before being crushed utterly beneath their heels.
So, my question is; how does one make a Saurus army work to full effectiveness.
Right now I am going with a defensive, magic-heavy build that forces the enemy to come to me. When they do, they charge my Saurus and... win. Dang.
Is a Slann or Oldblood more effective for a leader when using Saurus? I thought that the Slann's higher Leadership would be better, but often I am faced with Fear-causing opponents or simply lose be enough that the Ld 9 doesn't aid me, so I'm wondering if the combat prowess of the Oldblood wouldn't tip combats in my favor in order to win.
How big should Saurus units be? I run 18 right now (and I hear that that's the most effective solution), but I wonder if 24 would be effective, if only for that extra Rank bonus. If I'm not spending exorbitant amounts on magic, I would probably have points for such an expenditure.
What about Temple Guard? Are they worth points without the Slann simply for the increased survivability?
Has anyone had experience with such an army?
Now, however, I have witnessed a dramatic shift away from the larger infantry blocks and toward the smaller more maneuverable skirmisher units.
This is unacceptable.
Saurus are the reason that I play Lizardmen, and as soon as someone tells me to drop the 40 Saurus in my army list I will go play Vampire Counts. Seriously.
So, with this in mind, I have played a couple games with my 2,000 point list (basically it's 2x18 Saurus w/ Banners, 14 TG w/ Banner and Warbanner,Slann, EoTG, 2x10 Skinks, 1x3 Terradons and a Stegadon), and in most of them my Saurus blocks get sized up by some ridiculously powerful unit before being crushed utterly beneath their heels.
So, my question is; how does one make a Saurus army work to full effectiveness.
Right now I am going with a defensive, magic-heavy build that forces the enemy to come to me. When they do, they charge my Saurus and... win. Dang.
Is a Slann or Oldblood more effective for a leader when using Saurus? I thought that the Slann's higher Leadership would be better, but often I am faced with Fear-causing opponents or simply lose be enough that the Ld 9 doesn't aid me, so I'm wondering if the combat prowess of the Oldblood wouldn't tip combats in my favor in order to win.
How big should Saurus units be? I run 18 right now (and I hear that that's the most effective solution), but I wonder if 24 would be effective, if only for that extra Rank bonus. If I'm not spending exorbitant amounts on magic, I would probably have points for such an expenditure.
What about Temple Guard? Are they worth points without the Slann simply for the increased survivability?
Has anyone had experience with such an army?