Skink
TheGreatFatSlann
Member
- Messages
- 34
- Likes Received
- 7
- Trophy Points
- 8
I was looking through the latest version of Saurian Ancients and I have to say, overall I am very happy with how everything looks (I don't see why some people are saying the Cuatl Lord has been nerfed, he's just as strong as ever, it's magic that's been nerfed) but the one thing which stuck out to me as strikingly bland are the Caimans. Basically they're Ogres with great weapons and cold-blooded, which is fine, but giant crocodiles have the potential for so much more.
So in thinking about how to make Caimans more unique, the death-thrashing move which actual crocodiles in the wild tend to do came to mind - for those that don't know, a popular hunting technique for these creatures is to grab hold of their prey by the neck and start violently thrashing their head and body around, all the while dragging the victim underwater, effectively both drowning and snapping the bones of the hapless meal.
So why not give something similar to Caimans?
Just like Trolls can substitute all their attacks for a single vomit attack that's an auto hit and ignores armour, Caimans would be able to substitute all of their attacks for a single "Thrash" attack, with a somewhat different effect to vomiting:
Each Caiman model must select a single model in base contact with them (this is usable by a Caiman Ancient in a challenge) and substitute all of their normal attacks for a single Thrash attack. If the attack misses, the warrior has managed to fend off the Caiman. If it hits, the Caiman has grabbed hold of the warrior in question with its jaws and hands - roll to would (with no weapon bonus, obviously) as normal, with an additional Armour Piercing (1) to represent the sharpness of the teeth and claws, but additionally, if the "thrashed" opponent has not attacked yet this turn, it loses the ability to do so - it is too busy trying to not get devoured by the Caiman.
In subsequent turns, the thrash continues, and is considered an auto hit, unless the victim scores a successful wound against the Caiman, in which case it is released and the Caiman cannot attack again until next turn. The thrash also comes to an end if the victim dies, or if the Caiman holding the victim is killed by the victim's comrades (so it will be useful to annotate which Caiman is "holding" which target, in the case of characters being mixed with R&F). The Caimans can still stomp as normal even if thrashing.
TLDR: Caimans can perform a Thrash attack that immobilises the victim and slowly kills them each turn unless the victim can do a wound to the Caiman (or the Caiman is killed by other means) in which case the victim is released.
Thoughts?
So in thinking about how to make Caimans more unique, the death-thrashing move which actual crocodiles in the wild tend to do came to mind - for those that don't know, a popular hunting technique for these creatures is to grab hold of their prey by the neck and start violently thrashing their head and body around, all the while dragging the victim underwater, effectively both drowning and snapping the bones of the hapless meal.
So why not give something similar to Caimans?
Just like Trolls can substitute all their attacks for a single vomit attack that's an auto hit and ignores armour, Caimans would be able to substitute all of their attacks for a single "Thrash" attack, with a somewhat different effect to vomiting:
Each Caiman model must select a single model in base contact with them (this is usable by a Caiman Ancient in a challenge) and substitute all of their normal attacks for a single Thrash attack. If the attack misses, the warrior has managed to fend off the Caiman. If it hits, the Caiman has grabbed hold of the warrior in question with its jaws and hands - roll to would (with no weapon bonus, obviously) as normal, with an additional Armour Piercing (1) to represent the sharpness of the teeth and claws, but additionally, if the "thrashed" opponent has not attacked yet this turn, it loses the ability to do so - it is too busy trying to not get devoured by the Caiman.
In subsequent turns, the thrash continues, and is considered an auto hit, unless the victim scores a successful wound against the Caiman, in which case it is released and the Caiman cannot attack again until next turn. The thrash also comes to an end if the victim dies, or if the Caiman holding the victim is killed by the victim's comrades (so it will be useful to annotate which Caiman is "holding" which target, in the case of characters being mixed with R&F). The Caimans can still stomp as normal even if thrashing.
TLDR: Caimans can perform a Thrash attack that immobilises the victim and slowly kills them each turn unless the victim can do a wound to the Caiman (or the Caiman is killed by other means) in which case the victim is released.
Thoughts?