Had to simplify mine a little...
Skink Dragoons (rare choice) Unit size: 3-10 Pts cost: 40
M:- WS:4 BS:4 S:3 T:3 W:1 I:4 A:1 Ld:7
Dragoon Adept
M:- WS:4 BS:4 S:3 T:3 W:1 I:4 A:2 Ld:7
Command: Upgrade a single skink Dragoon to a Dragoon Adept for 20 pts.
may have a magic item worth up to 25 points
special rules: cold-blooded, aquatic, skirmishers*, Venom of the Firefly Frog
equipment: light armor, shield, razordon-tail spears (count as lances), javelins
Cliff Racers (mount)
M:8 WS:4 BS:- S:3 T:- W:- I:6 A:2 Ld:-
special rules: cold-blooded, aquatic, skirmishers*, poisoned attacks, keen eyes, spectacular leap
*Each model is only considered US1, so they retain -1 to hit from skirmish rule
poisoned attacks: Cliff Racers hunt by swooping down upon their prey to deliver their deadly poison. All close combat attacks (but not impact hits) count as poisoned.
keen eyes: Cliff Racers and their well-trained Dragoon riders are very focused in battle, and can spot targets beyond units of skirmishers. Units of Skink Dragoons ignore all units of skirmishers, warmachines, and US1 characters on foot for the purposes of determining their line of sight.
spectacular leap: Once per movement phase, the unit may choose to make a giant leap to cross over obstacles or over units. Nominate the object you are attempting to cross over, then roll a D6. Subtract this number from the distance you would have moved normally, be it a normal move, march, or a charge. For example, if you roll a 3, then your new march or charge range is now 13 instead of 16. If your adjusted distance places the majority of the models past the target of your jump, then they have cleared the obstacle. If less than half have cleared the obstacle, place all models in front of the obstacle. If the Knight Dragoons ever begin their turn on a hill, they may move as normal and make a leap as described above, or they may make a single fly move for that turn, as they glide down from a higher elevation. Finally, when a charge is successfully completed in which the Dragoons have made a leap (or if they are gliding down from elevation), each model inflicts a strength 4 impact hit.
Since learning to ride and control these agile beasts takes extensive training, they are not available as character mounts and characters cannot join units of Skink Dragoons.