Salamander
airjamy
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Okay, thanks everyone for chipping in on this. Very helpful.
On magic, I've been reading a bunch of @Scalenex 's threads on building armies around lores, which are best for what, etc.
I think High Magic isn't going to do me any favors here.
Apart from a Giant, I don't think I'll be seeing any big monsters. I think I'll mostly be confronted with a LOT of troops, Squigs, Manglers, etc.
He'll know that I've got a bunch of shooty type stuff, so he'll move in and try to surround each of my units. I don't have the troops to prevent that so it seems like I need to use skinks and Salamanders to attack his flanks, while I keep the Stegs, 2 Sauri blocks and the TG in the middle, keeping them back a bit so that the giant Blowpipes, Cham Skinks and Terradon unit have a chance to thin the herd before we get into combat.
And then... magic. I'm tempted to do wandering deliberations as it's quite the toolbox. High Magic has the movement, WS increase and the nuke spell though...
Any suggestions?
I openly admit that I may be overthinking this. I also openly admit that I do like a good chew on a) making my army list and b) coming up with a good plan for my army list.
I will also admit it helps me with the periods when I can't play due to time and lack of opponents. So thanks for helping me out with this.
Well have'nt we all been there, overthinking 8th because of a lack of local opponents. I would say that that is around 95% of my interaction with Warhammer nowadays XD.
I think Scalanex is right though that you are overthinking it, High Magic is IMHO never bad, even if you just consider the swapping out spells stuff, and Walk between Worlds and Fiery Convocation are generally just great, can't go wrong with the lore.