Sleboda said:forlustria said:Please just give me 5 of those zillion reasons.
OK.
Overhead costs are set at where they are now based on current profits (and thus price points). Shifting the margins per item would not properly match overhead costs.
Shareholders want margin, not unit sales. Selling more items at lower margin reduces shareholder value.
Suddenly dropping prices on existing stock devalues retailer inventories, causing the to sell at a loss or risk alienating customers.
Suddenly dropping prices carries the risk of being perceived as an overreaction to market forces, making it appear that enough complaining can control policy, which is never should.
Suddenly dropping prices has the possible effect of curtailing future sales as customers will think they can just wait long enough and get the items cheaper later.
That's five. In less than 90 seconds of typing. It really is a bad idea to drop prices this way.
Sleboda said:forlustria said:Please just give me 5 of those zillion reasons.
OK.
Overhead costs are set at where they are now based on current profits (and thus price points). Shifting the margins per item would not properly match overhead costs.
Shareholders want margin, not unit sales. Selling more items at lower margin reduces shareholder value.
Suddenly dropping prices on existing stock devalues retailer inventories, causing the to sell at a loss or risk alienating customers.
Suddenly dropping prices carries the risk of being perceived as an overreaction to market forces, making it appear that enough complaining can control policy, which is never should.
Suddenly dropping prices has the possible effect of curtailing future sales as customers will think they can just wait long enough and get the items cheaper later.
That's five. In less than 90 seconds of typing. It really is a bad idea to drop prices this way.
forlustria said:Please just give me 5 of those zillion reasons.
Back on topic. No one answered my question about if a slan swaps out a high magic spell will he end up knowing the whole lore of what he chooses.
Well, that would make magic 10 times as unreliable, as higher ccostings spells both have a fair chance of never being possible to use (good luck casting anything 2+), while dispelling becomes a question of "do I even want to bother using 2 dice against his 5? or "good luck casting with your 2 dice, I have 5."forlustria said:Also in magic phase you say what you want to cast then roll a d6 to see how many dice you can throw at it. Opponent does the sane to see how many he can dispell with
forlustria said:Did you see the part where lore master now is that you can Errol failed casting attempts .
Also in magic phase you say what you want to cast then roll a d6 to see how many dice you can throw at it. Opponent does the sane to see how many he can dispell with
forlustria said:Did you see the part where lore master now is that you can Errol failed casting attempts .
Why spend points on a dual slann, when your cheap skink priest now has loremaster, additional 'end times' spells, and 4d6 magic dice, for a mere 65 points
Loremaster : A wizard with the loremaster special rule can re-roll all of the dice used to attempt to cast a spell from his chosen lore, including rolls that result in the spell being miscast and/or cast with irresistible force. The lore in question is normally given in brackets as part of the Loremaster special rule. For example, a model with the Loremaster (fire) special rule could re-roll attempts to cast spells from the Lore of Fire.
General magic: Spells can be used any number of times in each Magic phase, as long as all previous attempts to cast the spell have been successful. The only exception to this are End Times spells, and any other spell with a casting value of 15+ or more, which can only be selected once each Magic Phase, wither the previous attempt to cast them was successful or not.
Withards never break concentration, and can keep on casting spells as long as dice are left in the power pool. However, a spell still fails if the total of the dice scores is less than 3.
After picking a wizard and declaring which spell you want them to cast, you must roll a D6. THe result of the roll is the maximum number of dice you can use to cast that spell (the minimum number of dice you must use is always one). You must also roll a D6 to see how many dice a Wizard can use to dispel a spell.
SilverFaith said:And Dwarves seems to be getting a new buff here. Being able to remove spells is likely the best defense in a game where you can spam-cast the same spells over and over again.
Rettile said:I bet a slann with loremaster high will not have rerolls on the spells swapped with brb lores