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AoS Lords of Space and Time

Slann

Crowsfoot

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I watched a Batrap last night and he rolled a D6 for LoSaT and after a pop up said "Roll a D3 now" but I can't find any rule errata to confirm this.

So is LoSaT a D3 roll now?

Cheers

Crow
 
I watched a Batrap last night and he rolled a D6 for LoSaT and after a pop up said "Roll a D3 now" but I can't find any rule errata to confirm this.

So is LoSaT a D3 roll now?

Cheers

Crow

That's a negative, sir!

It is still a D6, but 1-2, 3-4,and 5-6 are the results.

I hear you asking: "Why @Aginor, isn't that the same?"

Now... it isn't the same. Not completely. You will see the difference if you start applying modifiers like Curse of Fates to it.
 
I mean...in the GHB 2018
a 1 or 2 is can't move
a 3 or 4 is teleport but can't move
a 5 or 6 is teleport and move
So it IS basically a D3 roll
 
Example making clear what the difference is:

Old rule: You roll a 1. You use Curse of Fates to make that a 2. All is good.
New rule: You roll a 1. You use Curse of Fates to make that a 2. All is NOT good.
If it was a d3 (which it isn't): You roll a 1or2. You use Curse of Fates to make that a 3-4 (on a d3). All is good.
 
That's a negative, sir!

It is still a D6, but 1-2, 3-4,and 5-6 are the results.

I hear you asking: "Why @Aginor, isn't that the same?"

Now... it isn't the same. Not completely. You will see the difference if you start applying modifiers like Curse of Fates to it.

I get that it just threw me when he said D3 as I had just put the book down with D6 in it. :rolleyes:
 
Example making clear what the difference is:

Old rule: You roll a 1. You use Curse of Fates to make that a 2. All is good.
New rule: You roll a 1. You use Curse of Fates to make that a 2. All is NOT good.
If it was a d3 (which it isn't): You roll a 1or2. You use Curse of Fates to make that a 3-4 (on a d3). All is good.

if you compare the new table to the old one, the positive thing is that with Curse of Fate now only the 1 is negative, while 4-5-6 are very good results.
we "pay" with a 1/6 chance to be blocked, the 50% chance of being able to teleport, move and charge. Which is huge for oldblood on carno, stegadon, dread saurian...
 
if you compare the new table to the old one, the positive thing is that with Curse of Fate now only the 1 is negative, while 4-5-6 are very good results.
we "pay" with a 1/6 chance to be blocked, the 50% chance of being able to teleport, move and charge. Which is huge for oldblood on carno, stegadon, dread saurian...
Indeed, the "extreme" results basically became more likely.
 
Can LoSaT be used twice on the same unit in the same turn in case the first teleport fails?
 
I have an additional question and thought it unnecessarily to make a new thread.

On a roll of 3 or 4 the unit can not move. Does this also mean no charge? Usually it would state both move and charge if that was the case. Or can you only charge on a 5-6?

I guessing it can charge either way since charges happen in a different phase?
 
It can charge and it can pile in.
All abilities that prevent normal moves and charge moves say so explicitly.
 
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