Hi,
With the beginning of 2016 me and my friends are starting a new Warhammer Fantasy League 8th Edition. Last year i played my Dark Elves, this year, I raise the difficulty as I'm going to field my new Lizardmen-army.
I thought about a lot of stuff how I could play the Lizards on a quite competitive level, without writing lists that aren't exiting to me anymore. To give some information about the meta and the league rules: we play 8th edition without end times, only 25% lords and heroes, no restricitons but those in the BRB. 2500 Points. Battleline. My enemies are Skaven, Dwarfs, Ogres and Demons.
I ended up with a list around Lord Kroak in a big unit of Temple Guard. I know this concept isn't new at all, but I would like to know, if you have any experience with it and can give me some advice. I like him a lot because he makes Temple Guard REALLY good, and basically also gives them the Mark of Nurgle. The fact that he has only one spell irritated me the first time I read his rules, but he can't lose it and spell it as often as he wants. This is really strong vs Dwarfs I suppose.
Here's a list I wrote for a start... I can change it anytime to fit to the opponent but I think the characters and Temple Guard stay like they are.
With the beginning of 2016 me and my friends are starting a new Warhammer Fantasy League 8th Edition. Last year i played my Dark Elves, this year, I raise the difficulty as I'm going to field my new Lizardmen-army.
I thought about a lot of stuff how I could play the Lizards on a quite competitive level, without writing lists that aren't exiting to me anymore. To give some information about the meta and the league rules: we play 8th edition without end times, only 25% lords and heroes, no restricitons but those in the BRB. 2500 Points. Battleline. My enemies are Skaven, Dwarfs, Ogres and Demons.
I ended up with a list around Lord Kroak in a big unit of Temple Guard. I know this concept isn't new at all, but I would like to know, if you have any experience with it and can give me some advice. I like him a lot because he makes Temple Guard REALLY good, and basically also gives them the Mark of Nurgle. The fact that he has only one spell irritated me the first time I read his rules, but he can't lose it and spell it as often as he wants. This is really strong vs Dwarfs I suppose.
Here's a list I wrote for a start... I can change it anytime to fit to the opponent but I think the characters and Temple Guard stay like they are.
- Lords (400pts)
- Lord Kroak (400pts)
AB - Golden Death Mask, Wizard Level 4
- Lord Kroak (400pts)
- Heroes (419pts)
- Saurus Scar-Veteran (177pts)
Battle Standard Bearer, Cold One, Halberd- Magic Items
BRB - Armour of Destiny
- Magic Items
- Saurus Scar-Veteran (152pts)
Cold One, Halberd- Magic Items
BRB - Dawnstone, BRB - Glittering Scales
- Magic Items
- Skink Priest (90pts)
Lore of Beasts, Wizard Level 1- Magic Items
BRB - Dispel Scroll
- Magic Items
- Saurus Scar-Veteran (177pts)
- Core (625pts)
- Saurus Warriors (415pts)
Champion, Musician, 35x Saurus Warrior, Standard Bearer
- Skink Skirmishers (70pts)
- 10x Skink Skirmisher
10x Lustrian Javelins with Shield
- 10x Skink Skirmisher
- Skink Skirmishers (70pts)
- 10x Skink Skirmisher
10x Lustrian Javelins with Shield
- 10x Skink Skirmisher
- Skink Skirmishers (70pts)
- 10x Skink Skirmisher
10x Lustrian Javelins with Shield
- 10x Skink Skirmisher
- Saurus Warriors (415pts)
- Special (805pts)
- Bastiladon (150pts)
Crew with Solar Engine
- Ripperdactyl Riders (120pts)
3x Ripperdactyl Rider
- Temple Guard (535pts)
Champion, Musician, 35x Temple Guard- Standard Bearer
BRB - Standard of Discipline
- Standard Bearer
- Bastiladon (150pts)
- Rare (250pts)
- Ancient Stegadon (250pts)
Two Giant Blowpipes- Ancient Stegadon
Sharpened Horns
- Ancient Stegadon
- Ancient Stegadon (250pts)
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