Slann
NIGHTBRINGER
Second Spawning
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Just hoping to spark up a little 8 edition discussion on the forum. Not sure how many of us 8th edition players are left.
The army is obviously built around Lord Kroak and his Temple Guard deathstar. The idea with the army is to absolutely dominate the chaff war via plenty of chaff options and a multitude of anti-chaff strategies (Kroak spell, skinks and rippers).
The list features a pair of Scar-vet cowboys that are placed in the Cold One Cav unit for missile/spell protection, but they can obviously run solo when needed. They act as the can openers of the army, taking down the big nasties that would otherwise cause the rest of the army problems.
The ripper chief and ripper units are there to provide some speed and take down fragile units: fast cavalry, weakened units, character hunting, warmachines. The two units also provide a pair of blot toads that the chief can make use of.
The flying skink priest is there as a delivery system for the Kroak bomb.
The pair of Salamanders are there to trim down opposing large units and can be used as makeshift chaff or chaff hunters.
The saurus warriors and especially the temple guard are the dominate blocks that make up the army. After a little Salamander action, the temple guard should be able to handle most units. Having chaff dominance should allow this unit to take advantage of favourable match-ups and positions.
Overall, I'm hoping that it is a fun little army to try out. What do you guys think? What match ups or armies will the list struggle against? What is it missing? It's not a serious competition list, but let's have some 8th edition discussion.
The army is obviously built around Lord Kroak and his Temple Guard deathstar. The idea with the army is to absolutely dominate the chaff war via plenty of chaff options and a multitude of anti-chaff strategies (Kroak spell, skinks and rippers).
The list features a pair of Scar-vet cowboys that are placed in the Cold One Cav unit for missile/spell protection, but they can obviously run solo when needed. They act as the can openers of the army, taking down the big nasties that would otherwise cause the rest of the army problems.
The ripper chief and ripper units are there to provide some speed and take down fragile units: fast cavalry, weakened units, character hunting, warmachines. The two units also provide a pair of blot toads that the chief can make use of.
The flying skink priest is there as a delivery system for the Kroak bomb.
The pair of Salamanders are there to trim down opposing large units and can be used as makeshift chaff or chaff hunters.
The saurus warriors and especially the temple guard are the dominate blocks that make up the army. After a little Salamander action, the temple guard should be able to handle most units. Having chaff dominance should allow this unit to take advantage of favourable match-ups and positions.
Overall, I'm hoping that it is a fun little army to try out. What do you guys think? What match ups or armies will the list struggle against? What is it missing? It's not a serious competition list, but let's have some 8th edition discussion.