Saurus
ryan88
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Hi everyone, this is my first post on the forum, i'd just like to get some feedback on a few things i've been thinking about. To start, i'm fairly new to lizardmen and i've not had a chance to get to play them yet since i have almost nobody to play
However, this setback has made me a bit of a bookworm which isn't so bad. So today i'd like to share my ideas on Lord choices.
My first Idea after reading the 8th ed book was to make an interesting oldblood capable of taking down Dragons, (since the only opponent i have at the moment is a high elf player) however i did want to leave a bit of points left over to afford some mages to handle the tumultuous magic phase. Here's what I came up with...
Saurus oldblood
glittering scales
aura of quetzl
fatherfoe torc
great weapon
cold one
What does this mean? Well it mean this lord will be hit only on 6's by anything that has equal or lower weapon skill (5's if they are higher) and if they are on a dragon they re-roll all hits! that means dragons, being moslty WS 6 will need 6 then 6 again to even get a chance to wound me. My retaliation to that is to aim all my remaining attacks on the enemy lord with 5 str 7 attacks and hope to kill it. With str 7 armour saves are scarce against me and the dragon dosent have a prayer.
My second idea has more to do with how i can utilize my slann to help gain some magical supremacy immediatly. Again this was meant to be against elves but any race with low STR fits the bill just fine.
Slann Mage Priest
focused rumination
higher state of conciousness
powerscroll
obsidian amulet
divine palaquin of protection
WOW, that's expensive but as slann go i guess thats about right. My initial thoguh with this guy was that elves just can't hurt this thing, lets consider somthing. Elves are good at shooting, i have a 2+ ward to that. Elves are good at magic, i have a 2+ ward to that. Elves are decent in combat, that's ok i'm ethereal! This is normally a good all around slann for me but against elves i like to add a little spice. I take lore of life (SURPRISE!) and i cast the buffed (24 inch) dwelllers bellow with my power scroll added in, I use 6 dice and get a freebie 7th which overrides the 6 tops rule, therefore i can't not cast it with irrisistable force. true i suffer a miscast aswell but if this guy is alone he's really the only one getting hurt and even if he does he gains a free wound back for having cast the spell! this negates most miscast results. i have no idea how it works if he dies whether or not he comes back with 1 wound or not, i doubt it does thats a sweet bonus. The dwellers below is the perfect against elves since they cost a pile of points and are not that hard to kill off. Imagine a high elf archmage in a unit of archers, spearmen, etc... then karate chop that whole unit in half! nobody is safe, that mage has a 50% chance of going too. Can you smell the panic check. if you dont off the mage you still ruin any plans that unit had for the day and if you do thats a devastating blow elves can't get back up from. Even better than elves a tomb king hierophant, the potential is great with this "elf bomb".
Again, i'm super new to lizards, this forum, and i've only played a handful of actual games. this might be looking good on paper but i can't tell any of you 've field tested any of this but the glory of it is YOU CAN! any input would be so great to hear from you and especially if i inspire anyone to try this out. i've read some threads on how to beat dark, high, wood elves, and tomb kings. Maybe I can help. Maybe you can help me. either way thanks for hearng me out!
My first Idea after reading the 8th ed book was to make an interesting oldblood capable of taking down Dragons, (since the only opponent i have at the moment is a high elf player) however i did want to leave a bit of points left over to afford some mages to handle the tumultuous magic phase. Here's what I came up with...
Saurus oldblood
glittering scales
aura of quetzl
fatherfoe torc
great weapon
cold one
What does this mean? Well it mean this lord will be hit only on 6's by anything that has equal or lower weapon skill (5's if they are higher) and if they are on a dragon they re-roll all hits! that means dragons, being moslty WS 6 will need 6 then 6 again to even get a chance to wound me. My retaliation to that is to aim all my remaining attacks on the enemy lord with 5 str 7 attacks and hope to kill it. With str 7 armour saves are scarce against me and the dragon dosent have a prayer.
My second idea has more to do with how i can utilize my slann to help gain some magical supremacy immediatly. Again this was meant to be against elves but any race with low STR fits the bill just fine.
Slann Mage Priest
focused rumination
higher state of conciousness
powerscroll
obsidian amulet
divine palaquin of protection
WOW, that's expensive but as slann go i guess thats about right. My initial thoguh with this guy was that elves just can't hurt this thing, lets consider somthing. Elves are good at shooting, i have a 2+ ward to that. Elves are good at magic, i have a 2+ ward to that. Elves are decent in combat, that's ok i'm ethereal! This is normally a good all around slann for me but against elves i like to add a little spice. I take lore of life (SURPRISE!) and i cast the buffed (24 inch) dwelllers bellow with my power scroll added in, I use 6 dice and get a freebie 7th which overrides the 6 tops rule, therefore i can't not cast it with irrisistable force. true i suffer a miscast aswell but if this guy is alone he's really the only one getting hurt and even if he does he gains a free wound back for having cast the spell! this negates most miscast results. i have no idea how it works if he dies whether or not he comes back with 1 wound or not, i doubt it does thats a sweet bonus. The dwellers below is the perfect against elves since they cost a pile of points and are not that hard to kill off. Imagine a high elf archmage in a unit of archers, spearmen, etc... then karate chop that whole unit in half! nobody is safe, that mage has a 50% chance of going too. Can you smell the panic check. if you dont off the mage you still ruin any plans that unit had for the day and if you do thats a devastating blow elves can't get back up from. Even better than elves a tomb king hierophant, the potential is great with this "elf bomb".
Again, i'm super new to lizards, this forum, and i've only played a handful of actual games. this might be looking good on paper but i can't tell any of you 've field tested any of this but the glory of it is YOU CAN! any input would be so great to hear from you and especially if i inspire anyone to try this out. i've read some threads on how to beat dark, high, wood elves, and tomb kings. Maybe I can help. Maybe you can help me. either way thanks for hearng me out!