Saurus
Maedhros
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I'm looking into expanding my lizardman force from the ~2k it's at now and am giving skrox a good hard look. While I plan to proxy them in for a fight or two first to learn I wanted to ask here what sizes and frontages you guys have found the most useful so far.
My current theoryhammer thinking is that a minimal frontage is best since the only attacks I'm particularly interested in dishing out are the krox hits and I'm expecting to take a lot of casualties so I will want as many ranks as possible.
I was thinking about 3 krox in a unit of 24 skinks (that being the minimum for that many krox) which would be a 6 x 6 brick. This brick costs ~301 with music and standard (no need for a champ), while that may not be exact as I don't have the book in front of me it's about right. The unit's goal would be taking down heavy flanker units. For example chaos knights, dragon ogres, doomwheels and hellpit abominations (my friends play CW and skaven).
I figure it's a good fit for this because most of those things will have no problem wounding saurus (so it doesn't matter that my T is low since they wound saurus on 2-3 anyhow), none of them generally have ranks, and all of them will be fairly easily wounded by the str 6 hits of the krox (I imagine the knights would actually give me the most problems).
My worry is that even on steadfast I'll only be leadership 7 out on the flanks and that I'll be chucking a 300pt unit at things that generally cost 150 (doomwheel) to ~250 (5 C. Knights). Since I'm fast and water strider I can probably get back in for a turn 5-6 flank if this unit can wipe it's opposition.
When I look at other things I could go spend my money on instead the two that come to mind are another 5 x 5 saurus brick (318 w/ music and standard) or an ancient steg (275).
The saurus brick is probably a bit more killy in a generalized way (thought it will have a harder time with T5 & 6 targets) but is much slower. It would give me 20 WS 3 Str 4 atks as opposed to the 6 ws 2 str 3 and 9 ws 3 (?) Str 6. This seems like a wash.
The steg on the other hand gives 2d6+1 (impact and T.stomp) Str6 auto hits, 3 WS 3 str 6 and 5 ws 2 str 3 hits on the charge. While the steg. has much better armor and T it will still fall over to high str hits and cannons will take it apart. Since the steg is stubborn it will take break tests on an unmodified 6 as opposed to the unmodified 7 of the skrox unit. At the same time while the units are equally mobile the steg can't deny ranks from the flank. The last minor boost for the skrox against the steg is that the skrox are core.
The last factor I'm thinking of is real world $ cost. The skrox unit will cost me ~$102.50. The saurus unit costs ~$70 (which still leaves me with 7 extra saurus to use elsewhere) and the steg only costs me $41.25. This says to me that the Skrox really need to fill their own role to justify that price tag.
Anyhow, enough of my rambling. How do you guys like to field your skrox units? What have your successes been like? And am I allowed to let the krox's tails hang out the flank of my unit (I don't see any reason why not but you never know).
My current theoryhammer thinking is that a minimal frontage is best since the only attacks I'm particularly interested in dishing out are the krox hits and I'm expecting to take a lot of casualties so I will want as many ranks as possible.
I was thinking about 3 krox in a unit of 24 skinks (that being the minimum for that many krox) which would be a 6 x 6 brick. This brick costs ~301 with music and standard (no need for a champ), while that may not be exact as I don't have the book in front of me it's about right. The unit's goal would be taking down heavy flanker units. For example chaos knights, dragon ogres, doomwheels and hellpit abominations (my friends play CW and skaven).
I figure it's a good fit for this because most of those things will have no problem wounding saurus (so it doesn't matter that my T is low since they wound saurus on 2-3 anyhow), none of them generally have ranks, and all of them will be fairly easily wounded by the str 6 hits of the krox (I imagine the knights would actually give me the most problems).
My worry is that even on steadfast I'll only be leadership 7 out on the flanks and that I'll be chucking a 300pt unit at things that generally cost 150 (doomwheel) to ~250 (5 C. Knights). Since I'm fast and water strider I can probably get back in for a turn 5-6 flank if this unit can wipe it's opposition.
When I look at other things I could go spend my money on instead the two that come to mind are another 5 x 5 saurus brick (318 w/ music and standard) or an ancient steg (275).
The saurus brick is probably a bit more killy in a generalized way (thought it will have a harder time with T5 & 6 targets) but is much slower. It would give me 20 WS 3 Str 4 atks as opposed to the 6 ws 2 str 3 and 9 ws 3 (?) Str 6. This seems like a wash.
The steg on the other hand gives 2d6+1 (impact and T.stomp) Str6 auto hits, 3 WS 3 str 6 and 5 ws 2 str 3 hits on the charge. While the steg. has much better armor and T it will still fall over to high str hits and cannons will take it apart. Since the steg is stubborn it will take break tests on an unmodified 6 as opposed to the unmodified 7 of the skrox unit. At the same time while the units are equally mobile the steg can't deny ranks from the flank. The last minor boost for the skrox against the steg is that the skrox are core.
The last factor I'm thinking of is real world $ cost. The skrox unit will cost me ~$102.50. The saurus unit costs ~$70 (which still leaves me with 7 extra saurus to use elsewhere) and the steg only costs me $41.25. This says to me that the Skrox really need to fill their own role to justify that price tag.
Anyhow, enough of my rambling. How do you guys like to field your skrox units? What have your successes been like? And am I allowed to let the krox's tails hang out the flank of my unit (I don't see any reason why not but you never know).