Salamander
Eladimir
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After reading all of the Lone Slann thread and a couple others on warseers I wanted to present this:
I think for armies <2000 a cheapish lone slann is the way to go.
Running Ethereal (protects you from any mundane shooting) and (Rumination + optional Becalming)
Charmed shield, 2+ save from first actual (magic) hit, should dodge you the first dwarven cannon or other arty
BSB, Standard of Disciple (Gives everyone within 12" Rerollable 3d6 10 LD (Almost flee proof)
I'm skipping cupped since you don't need to protect the TG as much.
Cost = 370 (465 with cupped&extra discipline)
As for position I think simply follow closely a group of skinks or a unit of saurus. This will give you a 4+ LOS roll for some of the autokill spells and a quick hiding place to jump in for magic archers, scouts or rear dragon etc.
If your opponent has death magic he would be sniping your slann in or out of TG so might as well just put the slann in the most useful place, centered and behind the front line.
Any thoughts, comments or glaring weakensses?
I think for armies <2000 a cheapish lone slann is the way to go.
Running Ethereal (protects you from any mundane shooting) and (Rumination + optional Becalming)
Charmed shield, 2+ save from first actual (magic) hit, should dodge you the first dwarven cannon or other arty
BSB, Standard of Disciple (Gives everyone within 12" Rerollable 3d6 10 LD (Almost flee proof)
I'm skipping cupped since you don't need to protect the TG as much.
Cost = 370 (465 with cupped&extra discipline)
As for position I think simply follow closely a group of skinks or a unit of saurus. This will give you a 4+ LOS roll for some of the autokill spells and a quick hiding place to jump in for magic archers, scouts or rear dragon etc.
If your opponent has death magic he would be sniping your slann in or out of TG so might as well just put the slann in the most useful place, centered and behind the front line.
Any thoughts, comments or glaring weakensses?