Jungle Swarm
Loq Gor Gar
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For what I think to be the last year and a half I have been playing my O&G completly but with the dawn of this new edition and some fun games with the old greenskins I have decided to dust off my lizards and set them loose on my foes. For this list I'am going against a WoC player who is very experienced and capable. This is what my list comprises:
Lord: 350 pts.
Slann
2 Disciplines: Rumination and mystery
B.S.B
Cube of Darkness
Hero: 415 pts.
Skink Priest
LV.2
EoTG
Diadem of power
Hero: 116
Scar-vet
L. Armor
Carn. Pendant
G. Weapon
Core: 305 pts.
25 saurus
Full C.
Core:305 pts.
25 Saurus
Full C.
Core 330 pts.
25 Saurus
Full C.
Spears
Core: 70 pts.
1o Skirmish Skinks
Special: 451 pts.
26 T. Guard
Full C.
Rare: 70 pts.
2 Sallies
Total: 2492
The idea behind this is to have the slann take the lore of life, which will make my close combat unit more beastly than they already are along with potentially killing a large chunk of the hoard of maurarders he will have, and keep the EoTG close to the slann bunker so that it will have LD 9 rerolled stubborn checks in close combat along with the magic from the priest on top. The scar-vet can bolster any one of my units thats farthest from the Slann or on that isn't powered up by magic. The 26 T. Guard will protect the slann hold the center and grind down any unit it faces. The skinks make for good harrasment along with the salamanders that will shred armored units and low armored units. My opponent will have vicous magic to make up for his lack of shooting which is why I have the cube of darkness and Diadem of power. If you have ideas I would like to hear them and Kudos for my ideas wouldn't hurt either. If theres any other info u need just ask and i will get back to you ASAP. Thanks for your help
Lord: 350 pts.
Slann
2 Disciplines: Rumination and mystery
B.S.B
Cube of Darkness
Hero: 415 pts.
Skink Priest
LV.2
EoTG
Diadem of power
Hero: 116
Scar-vet
L. Armor
Carn. Pendant
G. Weapon
Core: 305 pts.
25 saurus
Full C.
Core:305 pts.
25 Saurus
Full C.
Core 330 pts.
25 Saurus
Full C.
Spears
Core: 70 pts.
1o Skirmish Skinks
Special: 451 pts.
26 T. Guard
Full C.
Rare: 70 pts.
2 Sallies
Total: 2492
The idea behind this is to have the slann take the lore of life, which will make my close combat unit more beastly than they already are along with potentially killing a large chunk of the hoard of maurarders he will have, and keep the EoTG close to the slann bunker so that it will have LD 9 rerolled stubborn checks in close combat along with the magic from the priest on top. The scar-vet can bolster any one of my units thats farthest from the Slann or on that isn't powered up by magic. The 26 T. Guard will protect the slann hold the center and grind down any unit it faces. The skinks make for good harrasment along with the salamanders that will shred armored units and low armored units. My opponent will have vicous magic to make up for his lack of shooting which is why I have the cube of darkness and Diadem of power. If you have ideas I would like to hear them and Kudos for my ideas wouldn't hurt either. If theres any other info u need just ask and i will get back to you ASAP. Thanks for your help