No. Never. Because the system of declaring points swiftly becomes a tool to drive sales.
BIASED
If only GW was neutral.
If true balanced armies are the goal, it has to be designed by those it benefits. The players NOT the purveyors of the models.
BTW
Swarms = 14 points each
Kroxigors = 37 points each; except every 5th Kroc which costs 38 points
...this is not rocket science.
I think giving out the rules for free could save them.
I was talking it over with some of the guys I play with and I think basing it off of wounds is a good start. However, the problem you run into here is that you would never run any of the "lesser" units. Why take skink cohort if I can take temple guard. Same wound value, only one is considerably more deadly. Then you run into the "Kroak" issue. That dead toad has no wounds. I'm sure there is something else out there that has something similar.
I was talking it over with some of the guys I play with and I think basing it off of wounds is a good start. However, the problem you run into here is that you would never run any of the "lesser" units. Why take skink cohort if I can take temple guard. Same wound value, only one is considerably more deadly. Then you run into the "Kroak" issue. That dead toad has no wounds. I'm sure there is something else out there that has something similar.
It's an interesting idea... but I'm in agreement with you that "lesser" units would never be fielded. In such a system the most defensible wounds (via the best save and special rules) would become the most powerful and prominent.
I'm the last to be blindly optimistic, but, again, chaff is still a thing! And skinks are especially good at it with their hit & run abilty!
I don't think that wounds have to become the new, lone currency... it's all still fresh, but I think that a combination of roster slots & a wound cap is the way to go.
If my opponent - let's say they field WoC - says,
"Tomorrow, let's play with 2 battalions and 5 warscrolls. 40 wounds max per unit, 200 wounds total," then I could do this:
Field a Skink Patrol as a Battalion slot with the objective to take out his lone monsters (or whatever) that my opponent fields in his Warscroll slots (let's say he fields 3). I've made a good move - I get a ton of chaff for just one slot with a ton of perks (chaff that's pretty good in a fight, no less), and I still have all of my warscrolls to back that chaff up. To me, that chaff is now cheaper than that monster, and I can adjust my list accordingly.
I just don't see how the "different units for different roles" aspect of Warhammer has vanished, especially if you balance it in this manner. The game doesn't look like its become this rush-forward-and-kill-everything sort of deal where you just throw dice at the board. There are still roles when you implement slot limits, a wound-per-unit and an overall wound cap, which isn't even that tedious... no more tedious than adding points and calculating percentages.
Possibly... you could very well be correct. It is difficult account for synergy as of yet... but in the end it could very well prove your viewpoint to be correct.
I sure hope so! I'd hate to see GW take a massive loss on this, because it'd mean bad news for Fantasy at large. I've gotta hand it to 'em... they know how to play cards.
Can't hurt to try, eh? I'm gonna give it a spin as soon as I can.
AoS seems to be far less customizable (magic items, character creation, etc)
This is why you would have to factor in all the stats a model has. Which is what I did.I think basing it off of wounds is a good start. However, the problem you run into here is that you would never run any of the "lesser" units. Why take skink cohort if I can take temple guard. Same wound value, only one is considerably more deadly.
That said, I play a lot of traditional games... and this release screeeeeams add-ons & expansions, you know? "Magic Items eBook, $5, Magic Spells eBook, $5, updated battalions, $5..." etc.