Troglodon
Ixt
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Hey, guys.
Just finished up a 2k point game against WoC and I was wondering whether anybody has any advice concerning a particularly nasty kind of WoC list:
Fully kitted flying Nurgle DP
2 Gorebeast Chariots (I think Nurgle?)
24 Nurgle Chaos Warriors
4 Skullcrushers
8 Chaos Knights (maybe nurgle? Forgot)
2 units of 6 hounds
This is sort of a break from the normal list my pal brings, but it honestly seemed a lot better than the normal one. The difference between this and the other is that 2 Chimeras and I believe 6 Warriors replace the chaos knights and hounds.
I brought an all-comers list that has lost only one out of its last 6 games against fairly tough armies, but it was basically in tatters by turn 2 - he got first turn, and was more or less within charge range for the following turn despite terrain and me doing my best to maneuver.
So, yeah, any advice? I mean, do we even have an all-comers list that can beat either of the two WoC lists I've mentioned?
Everyone at the hobby store has flatly told me, "If you know he's playing a list like that, you need to tailor to it... no army's all-comers can beat that WoC list."
None play Lizardmen, but I kinda agree with them - all that his list has to do in order to win is move forward.
It seems that it's practically impossible to keep up after turn 2 or 3 (3 being the longest I was able to redirect & harry). Any help would be appreciated (I really hate using a tailored list against someone - feels cheap, even when their list is so competitive).
Just finished up a 2k point game against WoC and I was wondering whether anybody has any advice concerning a particularly nasty kind of WoC list:
Fully kitted flying Nurgle DP
2 Gorebeast Chariots (I think Nurgle?)
24 Nurgle Chaos Warriors
4 Skullcrushers
8 Chaos Knights (maybe nurgle? Forgot)
2 units of 6 hounds
This is sort of a break from the normal list my pal brings, but it honestly seemed a lot better than the normal one. The difference between this and the other is that 2 Chimeras and I believe 6 Warriors replace the chaos knights and hounds.
I brought an all-comers list that has lost only one out of its last 6 games against fairly tough armies, but it was basically in tatters by turn 2 - he got first turn, and was more or less within charge range for the following turn despite terrain and me doing my best to maneuver.
So, yeah, any advice? I mean, do we even have an all-comers list that can beat either of the two WoC lists I've mentioned?
Everyone at the hobby store has flatly told me, "If you know he's playing a list like that, you need to tailor to it... no army's all-comers can beat that WoC list."
None play Lizardmen, but I kinda agree with them - all that his list has to do in order to win is move forward.
It seems that it's practically impossible to keep up after turn 2 or 3 (3 being the longest I was able to redirect & harry). Any help would be appreciated (I really hate using a tailored list against someone - feels cheap, even when their list is so competitive).
