hey guys I am pondering on the usefulness of lore of beast in the lizardmen army. It seems to me that slann-beast can be quite powerfull for the following reasons:
- it has a kickass signature spell
- it has a cannonball spell in the form of amber spear which is something lizardmen miss in the book. Gives the possibility to single shot a monster or something with several wounds/high armour save.
- it synergise very well with cowboys making them absolutely insane: +3 thoughness or +3 strenght +3 (predatory fighter) attacks.
- it can interfere with the opponent movement with curse of anraheir. Prevents charges/marches unless the opponent is willing to give up a third of his units. With additional -1 to hit. Here I am not sure how this spell works in relation to flyers: if a flyers flyes 10 inches on open ground does it have to take the dangerous terrain test? and if it flyes 20?
All these things seem pretty good to me, I am surprised that it is so underplayed. The flock of doom and transformation will never work but you can always swap them for the awsome signature if you roll them. Another thing that I was considering is whether this lore synergise well with ethereal slann. It can buff the slann to T7 or give the enemy -1 to hit him or give the slann 4 attacks at S6. With those buffs the slann may be able to withstand something like a frost phoenix which has magical attacks and negates ethereal. What do you think?
- it has a kickass signature spell
- it has a cannonball spell in the form of amber spear which is something lizardmen miss in the book. Gives the possibility to single shot a monster or something with several wounds/high armour save.
- it synergise very well with cowboys making them absolutely insane: +3 thoughness or +3 strenght +3 (predatory fighter) attacks.
- it can interfere with the opponent movement with curse of anraheir. Prevents charges/marches unless the opponent is willing to give up a third of his units. With additional -1 to hit. Here I am not sure how this spell works in relation to flyers: if a flyers flyes 10 inches on open ground does it have to take the dangerous terrain test? and if it flyes 20?
All these things seem pretty good to me, I am surprised that it is so underplayed. The flock of doom and transformation will never work but you can always swap them for the awsome signature if you roll them. Another thing that I was considering is whether this lore synergise well with ethereal slann. It can buff the slann to T7 or give the enemy -1 to hit him or give the slann 4 attacks at S6. With those buffs the slann may be able to withstand something like a frost phoenix which has magical attacks and negates ethereal. What do you think?