I don't have that many Mages...just 1 Slann and 1 Skink Priest. The Vampire players bring so many wizards and just duel the Skink off and Crystal Maze my Slann. With the Arabian puzzle box they usual spin the wheel to get the bonus and just target my Slann. I almost won a hopeless game with the great leveller spell. I had to have my skink duel off any one wizard to get dominance which worked and at the time I had just the Slann, the Skink, and Thorzilla on a Cold One with the Dawnstar sword/bane head (which I had seleted their general with it). But the Skink didn't win the duel.
What point level are you playing at? I think 3k is about where SoM starts to get good, below that you can't field 90% of the monsters n stuff without severe restrictions (like, one choice). 3k allows you to Double Slann as well, which given your meta-game I strongly recommend.
Priests are not reliable at all. Even on a fulcrum, they lose a fight to a wet paper bag, and they are easily dueled off Fulcrums.
As I said before, he can't cast 'Crystal Maze' unless he has Dominance, which means at least one more fulcrum than you. At all. So you can ruin his whole strategy by just denying fulcrums and sniping Wizards.
I can change up his items before each battle but with his skills I have always taken a Great Weapon except once. Mighty Blow and GW plus ASF and Strongman has him going first with S8. If you win and earn XP then you can pick your skills but I have been losing and ended up with these skills and stat bumps. I
have to mount him thanks to that -1 M.
Cool. I don't like Great weapons nerfing Initiative (4 is perfectly respectable, and with Speed potion its decent), and I like having magical attacks (for those odd occasions where you fight Ethereals).
I end up losing because the turn of the game is always on my opponent's turn and then just duel anything they can off to win, since it is fulcum control that wins. I have only got to do two 1 V 1 fights and have had to fight on a team ( my partners always lose their Mages, Both mine usually stay alive.)
The final Battle is 3500 points 2 V 2 seige. Their is a Castle in the center and each tower counts has a Fulcum plus a Master Fulcum in the center courtyard ( worth 5 control points.) You earn control points based on General's you kill, Their General's chosen creature, controlling fulcums and the master one in the center
Then you need to get your teamates to raise their game. Wizards are the game winners in SoM, everything else is just cannon fodder largely.
What I am recommending however is holding a fulcrum with a T5 W6 Ld10 monster. Skinks are susceptible to Duels and fights. This guy isn’t. He helps you with rule number one in SoM games. Hold your fulcrums! Yes you give up a spell but you should have at lease one other Skink Priest anyway. Yes there is a chance the item stops working but summoned mages can be dispelled. So can Transformation with the Truthsayer and that takes away power dice in the first place.
Its not the only option or even the best but it is by no means a bad idea like you are suggesting Taipan.
You will still die to a kitted-up Lord, maybe slower but still you're dead. I'd rather spend my 25% on actual units, not gimmicky wargear. The SoM items are nice but very few of them are actually useful. More for fun and explosions than actual effectiveness.
Thanks to the cube, a lot of luck with the miscasts, and the cogitator, the slann dominated the magic phases. As previously said, the Fantastic Foresight is simply marvelous.
Yeah. It's kinda sad you probably won't get it most turns (they'll always throw dispel at it), but when it goes off, holy god will you dominate. Especially if you have Equilibrium or Dominance spells as an option.
Cube of Darkness annoys the enemy incredibly in SoM. If you have the points then two slann and a zoat with the zoat positioned in a wood and the two slann with non-life lores on the fulcrums can be devastating.
Eh, Cube is only going to remove RIP on a 4+ remember, otherwise it's just an expensive scroll. Situational, I'd take Blood Statuette+dispel over it honestly. Snipe an enemy mage, and then still have a scroll for blocking a non-IF power later on.
I did have fun with the giantkin helm on an ethereal slann as my opponent didn't have anything that could affect a monster with a 4+ ward that was immune to mundane items.
Lol. All it takes is a magic weapon or spell to kill him though, most people will be taking that. Pretty amusing if your opponent had neither though.