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8th Ed. lizardmen in no comp environment?

Skaven Slave

Juhaaha

Clan Pestilens
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Need some help.

Going to a tournament next month. There will be no comps, no unit size caps, no look out sirs for killer spells, special characters allowed etc.

I've been having playing 8th edition mostly with ETC comps, or similar, so I have no idea how to build a competitive lizardmen list with no comps :P

I got pretty much everything to field and I have over a month time to the tournament.
 
I've never played ETC and only played No Comp enviroments (I tend to be in the middle of the pack).

Without knowing anything about point size of the game, likely competitors, or your existing preferences with unit types and lores:


Take all the Salamanders you want and go nuts with your Slann, Cupped Hands, Power Die, Lore Mastery, maybe Becalming if you really want to be mean. I would advise against using Cupped Hands to deliberately trigger a miscast. The dice gods will punish you either by having you roll a 1 with Cupped Hands or miscasting your very next spell.


I seem to get really schooled by Vampire Counts. In a no comp environment there is a guy who likes to field massive zombie blocks stuffed with ethereal characters such that the front rank is entirely unwoundable to nonmagical attacks. Sometimes his non incoporeal vampire lord will be there to challenge and kill whoever does have a magic weapon. Beware of this.


You'll want to take the Cube of Darkness (not sure if ETC allows it). There a lot of nasty spells that rip apart our blocks.


ETC restricts Skirmishers a lot don't they? You might want to cut loose with them here, unless you don't have much practive using them in which case stick with block troops.


I'm sure there are more tips out on this forum. At my local store, the undead are king. I don't know how common that is elsewhere.
 
Oh, the tornament is 2,4k.

1 or 2 slanns? Tg or not? Lore?
 
I think the best template if you are looking for a strong army are the things that ETC bans. I'm not recommending you make as cheesy an army as possible, but this will let you explore different options and probably show you why many of those things are banned.
Lizardmen: Salamanders are a 0-1 Choice;Scar-Veterans 0-2, Terradons and Stegadons (any kind) are 0-2 choices; player may take up to 2 of following: Beclaming Cogitations\ Focus of Mystery\ Focused Rumination \Higher State of Consciusness; Beclaming Cogitations counts as +2DD; Cupped hands of the Old Ones counts as +2PD; Higher State of Consciusness counts as 2 discplines (takes two slots, but cost same points); Crown of Command & Higher State of Consciousness cannot be taken on 1 model; A maximum total of 6 Skink, Chameleon skinks and Skink Cohorts units combined maybe taken in an army (Cohorts containing kroxigor or numbering above 20 models do not count for this restriction).
As far as 1 or 2 slann, both are viable, same as with or without temple guard. At 2400 having two slann would make them both rather skinny, but thats just me. I would rather have loremaster+bane head+becalming+cupped hands on a single slann.

Normally multiple salamander units are very strong, but if you have a lot of undead near you then they are still good, but they dont force panic.
 
Also, do you know what the formats of the games are? At my local store there are usually options for bonus tournament points and they very frequently involve killing specified enemy characters so I'm taking a Death Slann with Banehead on all my tournament lists.
 
You could try a slann of beasts, and send in saurus units chalked full of scarveterns.

As for dual slanns you can try it but i've always been bitten by weak winds and then you have 600 points of weak slann (also your slanns are basically naked at 600)
 
You get points from:
-killed units
- half points if unit/ model (incl. warmachines, stanks, monsters etc.) has lost half of its models / wounds

I've used double slann in comped environment. Im just little worried about lore of life, random IF dweller and I lose the game..

Scenarios are: Battleline, dawn attack, battleline.
 
Well becalming cognition on a forward slann more or less takes care of that. Extremely hard to cast autokill spells without 6's and pretty easy to dispel without them.
 
what do you think?

Slann, general, lvl4 life, Rumination, Loremaster

Slann, lvl4 death, Rumination

Scar Vet, bsb, Armour of 4+ ward, GW

Shaman, lvl1 heavens, scroll

Scar Vet, cold one, l.armour, charmed shield, biting blade, Dawnstone


30x Saurus warriors, full cmd

21x saurus warriors, music, champ

5x10 skirmishers

5 chameleons

2x salamander

3x salamander

Not sure about the mounted vet, could drop it and take more skirmishers, or 20sh ranked skinks and beef up other saurus unit
 
Played with list above, came 4th out of 18. Dweller is op :P.
 
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