Skink
Dan Heelan
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Played my first game last night with Lizards in 8th..... twas all over by about turn 3 in real terms although mainly because I really misjudged how the new charging rules allow units with swifstrider to charge stupid distances and without terrian to slow them I got flanked up real nice!
I ran:
Slann, BSB, lore, etheral, +1 dice, cupped hands
priest on foot, scroll
2 foot vets, one with ASF enchanted shield, one with I10 sword, PoStrength, Dragonhelm (2+ward against Flaming) and luckstone (reroll one armour save)
15 saurus, full command
16 saurus, full command
(both 6 wide with loose at the back - figured same principle as now, attacks rather than CR, loose to soak up damage from the fact we almost never strike first...)
3x 10 blowpipe
3 Terradons
6 Krox (!)
Ancient Steg
Salamander
Salamander
2250
So I threw some things together I thought would be useful. As I said, hard to say how good it could of been because one of my saurus blocks got fronted and flanked thanks to my misjudgement of the new charges and lost the steg turn 2 to a khorne herald charging 18".....
Salas look very good, my opponent had a block of 44 horrors with +1 to cast and I got lucky and killed 13 with one breath
Never really got to test the ancient.
Terradons are a bit limited in use it seems now, not really sure on their role as redirecting is almost pointless/very hard to do well.
Saurus were ok, never felt I needed spears, the units need to be 18/20 to warrant that I think.
New skirmish rules make skinks harder to use but being able to march and shoot is very cool.
The slann being unable to hide behing stuff (needs to be in a unit now, although can join skirmishers...) causes more issues than I imgained in terms of being a target for the opponents magic, with against magic heavy armies is very nasty!
Life magic was good, main synergy with the 6 krox - regrowth/lifebloom and being self buffed/T8 at times makes that krox unit pretty good - problem I had was mine got so wrecked by magic there were 2 left by the time I got there!
The main issue I see is that the inability to redirect is going to be hard work as somethings just ARE better than saurus and lizard troops and the main strength of the lizard army was that it could avoid the things it couldnt fight..... going to be interesting.
Playing Skaven tonight so will see how that goes as hopefully I wont get caught out!
D
I ran:
Slann, BSB, lore, etheral, +1 dice, cupped hands
priest on foot, scroll
2 foot vets, one with ASF enchanted shield, one with I10 sword, PoStrength, Dragonhelm (2+ward against Flaming) and luckstone (reroll one armour save)
15 saurus, full command
16 saurus, full command
(both 6 wide with loose at the back - figured same principle as now, attacks rather than CR, loose to soak up damage from the fact we almost never strike first...)
3x 10 blowpipe
3 Terradons
6 Krox (!)
Ancient Steg
Salamander
Salamander
2250
So I threw some things together I thought would be useful. As I said, hard to say how good it could of been because one of my saurus blocks got fronted and flanked thanks to my misjudgement of the new charges and lost the steg turn 2 to a khorne herald charging 18".....
Salas look very good, my opponent had a block of 44 horrors with +1 to cast and I got lucky and killed 13 with one breath
Never really got to test the ancient.
Terradons are a bit limited in use it seems now, not really sure on their role as redirecting is almost pointless/very hard to do well.
Saurus were ok, never felt I needed spears, the units need to be 18/20 to warrant that I think.
New skirmish rules make skinks harder to use but being able to march and shoot is very cool.
The slann being unable to hide behing stuff (needs to be in a unit now, although can join skirmishers...) causes more issues than I imgained in terms of being a target for the opponents magic, with against magic heavy armies is very nasty!
Life magic was good, main synergy with the 6 krox - regrowth/lifebloom and being self buffed/T8 at times makes that krox unit pretty good - problem I had was mine got so wrecked by magic there were 2 left by the time I got there!
The main issue I see is that the inability to redirect is going to be hard work as somethings just ARE better than saurus and lizard troops and the main strength of the lizard army was that it could avoid the things it couldnt fight..... going to be interesting.
Playing Skaven tonight so will see how that goes as hopefully I wont get caught out!
D