I went up against a High Elf army yesterday and had the best two magic phases ever: in one, my Slann got Irrisistable Force casting Dwellers Below, killing 9 Seaguard. My opponent had an item forcing me to roll twice on the miscast table and picking the result - which would have ended up in a Calamitous Detonation on my Slann and Temple Guard, but for Cupped Hands of the Old Ones. The dice roll bounced on a 1 but fortunately landed on a 2, allowing me to transfer the miscast to a level 2 wizard sat in a second unit of Seaguard, wounding him and killing 7 more.
In my next turn, I got 7 power dice and tried to be clever in drawing out my opponent's dispel dice. My skink priest on Engine of the Gods attempted to cast Iceshard Blizzard to reduce the effectiveness of a nearby archer unit, so as not to get peppered with arrows. He cast it alright - with Irrisistable Force, blowing himself up (he had already lost a wound to shooting), along with the rest of the crew. The Stegadon promptly failed its Monster Reaction test, became Stupid, and to top it all off, I then lost 4 magic dice from my power pool, reducing it from 5 to 1. My opponent still had his 6 dispel dice.
Bloody magic.
In my next turn, I got 7 power dice and tried to be clever in drawing out my opponent's dispel dice. My skink priest on Engine of the Gods attempted to cast Iceshard Blizzard to reduce the effectiveness of a nearby archer unit, so as not to get peppered with arrows. He cast it alright - with Irrisistable Force, blowing himself up (he had already lost a wound to shooting), along with the rest of the crew. The Stegadon promptly failed its Monster Reaction test, became Stupid, and to top it all off, I then lost 4 magic dice from my power pool, reducing it from 5 to 1. My opponent still had his 6 dispel dice.
Bloody magic.